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Should I ship a Bullet Time Beat 'em up?
Bullet Time + Beat 'em up
Only 11 developers shipped a Bullet Time Beat 'em up in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Stick It to the Stickman, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 19 more are announced, ×3.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $4.7k, ×7.4 the market's $630 for a 5 / 10 build, and 3 in 10 made under $1.8k; 1 in 20 cleared $2.8M, ×4535 the market median. Revenue is up 45% on the market; 19 games are announced against 6 developers who shipped in the last year.
| Bottom 30% | $1.8k (exactly $1,799) |
|---|---|
| Median | $4.7k (exactly $4,676) |
| Top 25% | $201k (exactly $201,346) |
| Top 5% | $2.8M (exactly $2,848,105) |
| Developers, 2 yr | 11 |
| Released games | 39 |
| Announced | 19 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 45% on the market, supply 20% more developers than the period before.
Free games: 18%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Bullet Time
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Beat 'em up
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Bullet Time, Beat 'em up
- Price point
- $9.99 typical
Why players buy here
The top 10 games average 93% positive over 12,662 reviews.
What kills games here
3 in 10 developers made under $1.8k. 6 in 10 of the 5 games released 1 to 2 years ago have fewer than 100 reviews. 19 games are announced against 6 developers who shipped in the last year, ×3.2 per shipper.
Adjacent niches
Bullet Time with a different second tag, ranked by verdict then median.
- + NoirFair
- + LogicFair
- + Boomer ShooterFair
- + LootFair
- + IncrementalFair
- + StrategyFair
- + Tower DefenseFair
- + Quick-Time EventsLong shot
- + On-Rails ShooterLong shot
- + DystopianPoor odds
- + Co-opPoor odds
- + SandboxPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Stick It to the Stickman | · EA | $11.99 | 7,918 96% | 238k | $2.8M (exactly $2,848,105) | Free Lives |
| | Suit for Hire | $14.99 | 3,263 92% | 98k | $1.5M (exactly $1,467,371) | Godmode Interactive | |
| | Kill The Crows | older | $4.99 | 2,848 95% | 85k | $426k (exactly $426,346) | 5minlab Corp. |
| | Mr. Shifty | older | $14.99 | 855 88% | 26k | $384k (exactly $384,494) | Team Shifty |
| | Maktala: Slime Lootfest | $4.99 | 1,345 79% | 40k | $201k (exactly $201,346) | Samharia Studios | |
| | Black Gunner Wukong | older | $9.99 | 417 98% | 13k | $125k (exactly $124,975) | Wukong |
| | Lithium City | older | $7.99 | 286 92% | 8.6k | $69k (exactly $68,554) | Nico Tuason |
| | Ball-it Hell | older | $2.99 | 368 95% | 11k | $33k (exactly $33,010) | Jamesika |
| | Office Battle | older | $0.99 | 837 75% | 25k | $25k (exactly $24,859) | Black Lime Studio |
| | Bouncy Weapons | $4.99 | 85 44% | 2.6k | $13k (exactly $12,724) | LeenGameDev | |
| | SLASHING NIGHT | $7.99 | 20 65% | 600 | $4.8k (exactly $4,794) | YUGIKOBO | |
| | HexWind | $11.99 | 13 100% | 390 | $4.7k (exactly $4,676) | Charm Games | |
| | Prop Sumo | $9.99 | 13 84% | 390 | $3.9k (exactly $3,896) | Barrel Roll Games | |
| | RAGING BILL | $19.99 | 3 66% | 90 | $1.8k (exactly $1,799) | ARTPUNK STUDIO | |
| | Doom Drive | $4.99 | 1 0% | 30 | $150 (exactly $150) | Berk Kalfa | |
| | Astray: Zero | $0.99 | 1 100% | 30 | $30 (exactly $30) | Little Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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