Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 907 niches qualify, observed .
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- Automobile Sim + Transportation Poor odds revenue up 95% on the market
- Archery + Roguelike Poor odds revenue up 80% on the market
- Dungeon Crawler + Metroidvania Poor odds revenue up 100% on the market
- Hack and Slash + Turn-Based Tactics Poor odds revenue up 45% on the market
- Third-Person Shooter + Female Protagonist Poor odds revenue up 100% on the market
- Platformer + Robots Poor odds revenue up 75% on the market
- Action RPG + Perma Death Poor odds revenue up 100% on the market
- Choices Matter + Superhero Poor odds revenue up 60% on the market
- Hack and Slash + Cyberpunk Poor odds revenue up 80% on the market
- Character Customization + Noir Poor odds revenue up 100% on the market
- Shooter + Music Poor odds revenue up 55% on the market
- Open World + Dragons Poor odds revenue up 80% on the market
- Tabletop + Dogs Fair revenue up 45% on the market
- Roguelike + Alternate History Poor odds revenue up 60% on the market
- Action + Programming Poor odds revenue up 95% on the market
- Combat + World War II Poor odds revenue up 55% on the market
- Puzzle Platformer + Demons Poor odds revenue up 65% on the market
- Adventure + Dragons Poor odds revenue up 90% on the market
- Basketball + Arcade Poor odds revenue up 80% on the market
- Cycling Poor odds revenue up 75% on the market
- FPS + Aliens Poor odds revenue up 90% on the market
- 6DOF + Puzzle Poor odds revenue up 75% on the market
- Arena Shooter + RPG Poor odds revenue up 45% on the market
- Shoot 'Em Up + Mechs Poor odds revenue up 90% on the market
- Action-Adventure + Robots Poor odds revenue up 80% on the market
- Arcade + Mechs Poor odds revenue up 85% on the market
- Sports + Hack and Slash Poor odds revenue up 85% on the market
- Action + Cold War Poor odds revenue up 85% on the market
- Bullet Time + Adventure Poor odds revenue up 60% on the market
- Action RPG + Hunting Poor odds revenue up 45% on the market
- Racing + Auto Battler Fair revenue up 90% on the market
- Action Roguelike + Thriller Poor odds revenue up 90% on the market
- Action-Adventure + God Game Poor odds revenue up 55% on the market
- Wargame + Artificial Intelligence Poor odds revenue up 75% on the market
- Platformer + Ninja Poor odds revenue up 40% on the market
- Top-Down Shooter + Vampires Fair revenue up 25% on the market
- Hero Shooter + Physics Poor odds revenue up 75% on the market
- Trading + Alternate History Poor odds revenue up 75% on the market
- Perma Death + Platformer Poor odds revenue up 60% on the market
- Co-op + Colony Sim Poor odds revenue up 80% on the market
- Fighting + Martial Arts Poor odds revenue up 75% on the market
- 4X + RTS Poor odds revenue up 55% on the market
- Simulation + Archery Poor odds revenue up 40% on the market
- Adventure + Heist Poor odds revenue up 45% on the market
- Diplomacy + Futuristic Poor odds revenue up 30% on the market
- Physics + Escape Room Poor odds revenue up 65% on the market
- Top-Down Shooter + Lovecraftian Poor odds revenue up 65% on the market
- 6DOF + Physics Poor odds revenue up 40% on the market
- Real Time Tactics + Real-Time Poor odds revenue up 75% on the market
- Shoot 'Em Up + Modern Poor odds revenue up 40% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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