Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 907 niches qualify, observed .
size: window:
- Metroidvania + Aliens Poor odds revenue up 170% on the market
- Time Manipulation + Sci-fi Poor odds revenue up 160% on the market
- Hex Grid + Card Game Poor odds revenue up 135% on the market
- Character Action Game + Action Poor odds revenue up 150% on the market
- Puzzle + Alternate History Poor odds revenue up 170% on the market
- God Game + Choices Matter Poor odds revenue up 115% on the market
- Combat Racing + Shooter Poor odds revenue up 115% on the market
- Survival Horror + Military Poor odds revenue up 70% on the market
- Character Action Game Poor odds revenue up 135% on the market
- Vehicular Combat + Mechs Poor odds revenue up 165% on the market
- Resource Management + Dinosaurs Poor odds revenue up 165% on the market
- Point & Click + Dinosaurs Poor odds revenue up 65% on the market
- 2D Platformer + Shoot 'Em Up Poor odds revenue up 130% on the market
- Dating Sim + Minigames Poor odds revenue up 140% on the market
- Board Game + Artificial Intelligence Poor odds revenue up 140% on the market
- Sports + Hidden Object Poor odds revenue up 45% on the market
- FPS + Historical Poor odds revenue up 145% on the market
- Hack and Slash + Precision Platformer Poor odds revenue up 85% on the market
- Puzzle Platformer + Historical Poor odds revenue up 160% on the market
- Platformer + Demons Poor odds revenue up 140% on the market
- Action-Adventure + Transhumanism Poor odds revenue up 130% on the market
- Survival Horror + Conspiracy Poor odds revenue up 160% on the market
- Third-Person Shooter + Cyberpunk Poor odds revenue up 110% on the market
- Action-Adventure + Pirates Poor odds revenue up 140% on the market
- Turn-Based + Historical Poor odds revenue up 155% on the market
- Beat 'em up + Post-apocalyptic Poor odds revenue up 130% on the market
- Building + Choose Your Own Adventure Poor odds revenue up 105% on the market
- Cycling + Action Poor odds revenue up 95% on the market
- Action RTS + Zombies Poor odds revenue up 110% on the market
- God Game + Horror Poor odds revenue up 100% on the market
- Souls-like + Survival Horror Poor odds revenue up 65% on the market
- FMV + Investigation Poor odds revenue up 120% on the market
- Action RPG + Sandbox Poor odds revenue up 155% on the market
- JRPG + Vampires Poor odds revenue up 105% on the market
- Stealth + Turn-Based Combat Poor odds revenue up 25% on the market
- 3D Platformer + Noir Poor odds revenue up 105% on the market
- Dating Sim + Match 3 Poor odds revenue up 65% on the market
- Bullet Hell + Choose Your Own Adventure Poor odds revenue up 105% on the market
- Platformer + Sokoban Poor odds revenue up 140% on the market
- Stealth + Tactical RPG Poor odds revenue up 80% on the market
- Shoot 'Em Up + Visual Novel Poor odds revenue up 150% on the market
- VR Poor odds revenue up 90% on the market
- Flight + Building Poor odds revenue up 105% on the market
- Tactical + 4 Player Local Poor odds revenue up 115% on the market
- City Builder + Female Protagonist Poor odds revenue up 90% on the market
- Tactical RPG + Puzzle Poor odds revenue up 105% on the market
- MMORPG + Combat Poor odds revenue up 50% on the market
- Hidden Object + Time Travel Poor odds revenue up 45% on the market
- Character Action Game + Fantasy Poor odds revenue up 80% on the market
- Flight + Stealth Poor odds revenue up 35% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.