Do I ship it?

GamesTacticalTactical + 4 Player Local

Specimen · observed

Should I ship a 4 Player Local Tactical game?

Tactical + 4 Player Local

Only 17 developers shipped a 4 Player Local Tactical game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Culdcept The First, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 48 more are announced, ×6.0 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.8k, ×2.9 the market's $630 for a 6 / 10 build, and 3 in 10 made under $50; 1 in 20 cleared $85k, ×136 the market median. Revenue is down 90% on the market; 48 games are announced against 8 developers who shipped in the last year.

Deciding numbers: median 2.9 times the market baseline, revenue down 90% on the market, 48 announced, ×6.0 per developer who shipped in the last year.
Nobody has said they are building this yet.
Tactical + 4 Player Local
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $119 → $11k → $1.4k → $1.8k → $3.6k → $899 (still earning)
The last cohort is still earning.
Outcomes for Tactical + 4 Player Local: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $0 (exactly $0)
Median $1.8k (exactly $1,798)
Top 25% $11k (exactly $11,394)
Top 5% $85k (exactly $85,472)
Developers, 2 yr 17
Released games 69
Announced 48
Effort 6 / 10
AI-buildability Medium
Typical price $8.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 90% on the market, supply 10% fewer developers than the period before.

Free games: 16%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Tactical
effort 6 / 10 · medium · effort 6 sits in the medium band
4 Player Local
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Tactical, 4 Player Local; 6 in 10 of the top 25% also carry PvP, Strategy, Co-op
Price point
$8.99 typical · top 25% priced $29.99 or above
Art
4 in 10 of the top 25% ship with 3D, Colorful, Comedy
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $8.99.

The top 10 games average 88% positive over 332 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $1.8k, 1 in 4 over $11k, 1 in 20 over $85k.

3 in 10 developers made under $50. All of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 48 games are announced against 8 developers who shipped in the last year, ×6.0 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Tactical with a different second tag, ranked by verdict then median.

  1. + Football (American)Strong odds12 devs · median $5.8k · 8 announced
  2. + Mystery DungeonStrong odds20 devs · median $2.5k · 15 announced
  3. + Dating SimFair13 devs · median $11k · 9 announced
  4. + 6DOFFair14 devs · median $2.4k · 19 announced
  5. + Word GameFair23 devs · median $1.8k · 12 announced
  6. + TypingFair16 devs · median $1.2k · 9 announced
  7. + DwarvesFair7 devs · median $1.0k · 10 announced
  8. + Traditional RoguelikeFair38 devs · median $987 · 57 announced
  9. + Dynamic NarrationFair13 devs · median $899 · 16 announced
  10. + Farming SimFair12 devs · median $897 · 10 announced
  11. + SolitaireFair25 devs · median $479 · 22 announced
  12. + LGBTQ+Fair20 devs · median $479 · 21 announced

All 226 pairs on the Tactical page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Worms Revolution older $14.99 5,664 86% 170k $2.5M (exactly $2,547,101) Team17 Digital Ltd
Wargroove older $19.99 4,015 83% 120k $2.4M (exactly $2,407,796) Chucklefish
Worms Reloaded older $19.99 3,378 86% 101k $2.0M (exactly $2,025,787) Team17 Digital Ltd
WE ARE FOOTBALL 2024 older $39.99 751 79% 23k $901k (exactly $900,975) Winning Streak Games GmbH
Tennis Elbow Manager 2 older $29.99 202 91% 6.1k $182k (exactly $181,739) Mana Games
Culdcept The First $29.99 95 74% 2.9k $85k (exactly $85,472) CITY CONNECTION
Tipston Salvage $16.99 80 97% 2.4k $41k (exactly $40,776) Pontus Karlsson
The Captain is Dead older $19.99 66 78% 2.0k $40k (exactly $39,580) Thunderbox Entertainment
Jonah Lomu Rugby Challenge 4 $39.99 30 70% 900 $36k (exactly $35,991) Glinda Games
Ganbare! Super Strikers older $9.99 85 85% 2.6k $25k (exactly $25,474) rese
Critter Crossfire $14.99 31 90% 930 $14k (exactly $13,941) Evan Polekoff
Super World War $19.99 19 100% 570 $11k (exactly $11,394) Zero Games Studios
ChanceBall $4.99 46 100% 1.4k $6.9k (exactly $6,886) Second Tempo Games
Crypt Crawler $7.99 15 100% 450 $3.6k (exactly $3,596) Wild Domain
Ninjam! $8.99 8 87% 240 $2.2k (exactly $2,158) G-Blossom
Boardquest: Tales of Liria $11.99 5 100% 150 $1.8k (exactly $1,798) Ramezware SL
Gold Coast Gambits: Boca Raton & Palm Beach $9.99 3 100% 90 $899 (exactly $899) Backhans Games

Estimates: copies = reviews × 30, gross = copies × list price.