Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Action RPG + Conspiracy Poor odds revenue up 50% on the market
- Tactical + Futuristic Poor odds revenue up 50% on the market
- Action RPG + Choices Matter Poor odds revenue up 55% on the market
- FPS + Survival Poor odds revenue up 45% on the market
- Submarine Poor odds revenue up 50% on the market
- Submarine + Adventure Poor odds revenue up 50% on the market
- Management + Solitaire Fair revenue up 40% on the market
- Combat Racing + PvE Poor odds revenue up 45% on the market
- Investigation + Horror Poor odds revenue up 55% on the market
- Driving + 4 Player Local Poor odds revenue up 50% on the market
- Shooter + Walking Simulator Fair revenue up 50% on the market
- FPS + Hunting Poor odds revenue up 40% on the market
- Agriculture + Fishing Poor odds revenue up 55% on the market
- FPS + Tactical RPG Poor odds revenue up 50% on the market
- 2D Platformer + Medieval Poor odds revenue up 45% on the market
- Survival + Puzzle Poor odds revenue up 40% on the market
- Martial Arts Poor odds revenue up 55% on the market
- Platformer + Medieval Poor odds revenue up 55% on the market
- Building + Bullet Hell Poor odds revenue up 55% on the market
- Action RPG + Fantasy Poor odds revenue up 55% on the market
- Character Customization + Trading Card Game Poor odds revenue up 30% on the market
- Combat + Psychological Horror Poor odds revenue up 30% on the market
- Third-Person Shooter + Action-Adventure Poor odds revenue up 45% on the market
- Turn-Based Tactics + Adventure Poor odds revenue up 45% on the market
- Exploration + Transhumanism Poor odds revenue up 45% on the market
- Combat + Sailing Poor odds revenue up 25% on the market
- Combat Racing + 4 Player Local Poor odds revenue up 55% on the market
- 4X + Turn-Based Strategy Poor odds revenue up 35% on the market
- FPS + Adventure Poor odds revenue up 30% on the market
- Sports + Dating Sim Fair revenue up 45% on the market
- Survival + Female Protagonist Poor odds revenue up 50% on the market
- Point & Click + Magic Poor odds revenue up 40% on the market
- Investigation + Fantasy Poor odds revenue up 50% on the market
- Sandbox + Point & Click Poor odds revenue up 45% on the market
- Economy + Choose Your Own Adventure Poor odds revenue up 30% on the market
- Shooter + Adventure Poor odds revenue up 35% on the market
- Simulation + Tower Defense Poor odds revenue up 50% on the market
- Hidden Object + Dark Fantasy Poor odds revenue up 45% on the market
- Colony Sim + Tactical Poor odds revenue up 40% on the market
- Level Editor + Magic Poor odds revenue up 25% on the market
- Sandbox + Card Game Poor odds revenue up 40% on the market
- RTS + Deckbuilding Poor odds revenue up 35% on the market
- Survival Horror + Multiple Endings Poor odds revenue up 45% on the market
- Character Customization + Sci-fi Poor odds revenue up 45% on the market
- RPG + War Poor odds revenue up 50% on the market
- Boomer Shooter + Physics Poor odds revenue up 40% on the market
- Adventure + Space Poor odds revenue up 40% on the market
- FPS + Supernatural Poor odds revenue up 50% on the market
- Open World + Trains Fair revenue up 25% on the market
- Physics + Beat 'em up Poor odds revenue up 45% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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