Games › Combat Racing › Combat Racing + 4 Player Local
Should I ship a 4 Player Local Combat Racing game?
Combat Racing + 4 Player Local
Of 31 developers who shipped a 4 Player Local Combat Racing game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 52 more are announced, ×3.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $1.8k, ×2.9 the market's $630 for a 6 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $350k, ×572 the market median. Revenue is up 55% on the market; 52 games are announced against 17 developers who shipped in the last year.
| Bottom 30% | $599 (exactly $599) |
|---|---|
| Median | $1.8k (exactly $1,797) |
| Top 25% | $4.9k (exactly $4,947) |
| Top 5% | $359k (exactly $359,220) |
| Developers, 2 yr | 31 |
| Released games | 92 |
| Announced | 52 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 55% on the market, supply 20% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Combat Racing
- effort 6 / 10 · low · vehicle physics plus weapons and AI drivers
- 4 Player Local
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Combat Racing, 4 Player Local; 9 in 10 of the top 25% also carry PvP, Racing, Arcade
- Price point
- $9.99 typical · top 25% priced $21.99 or above
- Art
- 4 in 10 of the top 25% ship with 1990's, 3D, Cartoon
Why players buy here
The top 25% priced at $21.99 or above; the middle game at $9.99.
The top 10 games average 91% positive over 12,939 reviews.
What kills games here
3 in 10 developers made under $600. 9 in 10 of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 52 games are announced against 17 developers who shipped in the last year, ×3.1 per shipper.
Adjacent niches
Combat Racing with a different second tag, ranked by verdict then median.
- + CollectathonFair
- + SandboxFair
- + PlatformerFair
- + RhythmFair
- + ParkourFair
- + RPGFair
- + 2D PlatformerLong shot
- + Beat 'em upLong shot
- + SurvivalPoor odds
- + Post-apocalypticPoor odds
- + DystopianPoor odds
- + Split ScreenPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Sonic Racing: CrossWorlds | $69.99 | 11,479 93% | 344k | $24M (exactly $24,102,456) | Sonic Team | |
| | Road Redemption | older | $19.99 | 10,842 83% | 325k | $6.5M (exactly $6,501,947) | Redemption Road, Pixel Dash Studios |
| | GRIP: Combat Racing | older | $29.99 | 3,669 86% | 110k | $3.3M (exactly $3,300,999) | Caged Element |
| | Sonic & SEGA All-Stars Racing | older | $9.99 | 2,641 88% | 79k | $792k (exactly $791,508) | Sumo Digital |
| | Make Way | older | $14.99 | 1,615 91% | 48k | $726k (exactly $726,266) | Ice BEAM |
| | Fling to the Finish | older | $19.99 | 849 85% | 25k | $509k (exactly $509,145) | SplitSide Games |
| | Aero GPX | · EA older | $19.99 | 747 97% | 22k | $448k (exactly $447,976) | Aaron McDevitt |
| | Beach Buggy Racing 2: Island Adventure | older | $15.99 | 760 92% | 23k | $365k (exactly $364,572) | Vector Unit |
| | Victory Heat Rally | $19.99 | 599 88% | 18k | $359k (exactly $359,220) | Skydevilpalm | |
| | BlazeRush | older | $9.99 | 1,031 88% | 31k | $309k (exactly $308,991) | Targem Games |
| | SpeedRunners 2: King of Speed | $9.99 | 447 55% | 13k | $134k (exactly $133,966) | Fair Play Labs | |
| | Slip & Skid | $12.99 | 141 97% | 4.2k | $55k (exactly $54,948) | NHOGS Interactive | |
| | Moorhuhn Kart 4 | $19.99 | 90 86% | 2.7k | $54k (exactly $53,973) | Korion Interactive | |
| | Pocket Cars | $9.99 | 114 87% | 3.4k | $34k (exactly $34,166) | Gen90Software | |
| | Hashire HEBEREKE: EX | $21.99 | 30 100% | 900 | $20k (exactly $19,791) | CRT GAMES | |
| | Crafty Racer | · EA | $14.99 | 11 100% | 330 | $4.9k (exactly $4,947) | Peterclark |
| | Chasers Dash & Bash | $9.99 | 15 93% | 450 | $4.5k (exactly $4,496) | Flipstar | |
| | Animal Falling | $7.99 | 13 100% | 390 | $3.1k (exactly $3,116) | WOUAFL |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.