Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
size: window:
- Fighting + Strategy Poor odds revenue up 45% on the market
- Shoot 'Em Up + Faith Fair revenue up 45% on the market
- Action-Adventure + 3D Platformer Poor odds revenue up 35% on the market
- Grand Strategy + Choose Your Own Adventure Poor odds revenue up 25% on the market
- Looter Shooter Poor odds revenue up 50% on the market
- Open World + Dungeon Crawler Poor odds revenue up 35% on the market
- Time Manipulation + Multiple Endings Poor odds revenue up 30% on the market
- Tactical + Pirates Poor odds revenue up 35% on the market
- Mystery Dungeon + Platformer Poor odds revenue up 35% on the market
- Tanks + Historical Fair revenue up 45% on the market
- CRPG + Choose Your Own Adventure Poor odds revenue up 45% on the market
- CRPG + RPG Poor odds revenue up 50% on the market
- Escape Room + Point & Click Fair revenue up 35% on the market
- Simulation + Dating Sim Poor odds revenue up 35% on the market
- Boomer Shooter + Score Attack Poor odds revenue up 35% on the market
- Strategy + Wargame Poor odds revenue up 45% on the market
- Action-Adventure + Female Protagonist Poor odds revenue up 35% on the market
- Exploration + Point & Click Poor odds revenue up 45% on the market
- On-Rails Shooter + Sci-fi Poor odds revenue up 45% on the market
- Roguelike + Robots Poor odds revenue up 25% on the market
- Base Building + God Game Poor odds revenue up 45% on the market
- RPG + Sports Fair revenue up 45% on the market
- Bullet Time + Beat 'em up Poor odds revenue up 45% on the market
- Third-Person Shooter + Shooter Poor odds revenue up 30% on the market
- Vehicular Combat + Combat Poor odds revenue up 45% on the market
- Visual Novel + Supernatural Poor odds revenue up 45% on the market
- Interactive Fiction + Sci-fi Poor odds revenue up 30% on the market
- 2D Platformer + Cats Poor odds revenue up 30% on the market
- CRPG + Action-Adventure Poor odds revenue up 35% on the market
- Combat + Fishing Poor odds revenue up 45% on the market
- Real-Time with Pause + Strategy Poor odds revenue up 25% on the market
- FPS + Platformer Poor odds revenue up 30% on the market
- Puzzle + Vampires Fair revenue up 35% on the market
- Adventure + Collectathon Poor odds revenue up 50% on the market
- Cartoon Poor odds revenue up 40% on the market
- Action + Post-apocalyptic Poor odds revenue up 40% on the market
- Parkour Poor odds revenue up 35% on the market
- Action + Psychological Horror Poor odds revenue up 45% on the market
- Platformer + Horror Poor odds revenue up 25% on the market
- Hunting + Exploration Poor odds revenue up 30% on the market
- Farming Sim + Walking Simulator Poor odds revenue up 45% on the market
- Base Building + Post-apocalyptic Poor odds revenue up 45% on the market
- Looter Shooter + Action Poor odds revenue up 30% on the market
- Puzzle + Fantasy Poor odds revenue up 25% on the market
- Interactive Fiction + Robots Poor odds revenue up 30% on the market
- Driving + Adventure Poor odds revenue up 45% on the market
- Action-Adventure + PvE Poor odds revenue up 45% on the market
- Action + Romance Poor odds revenue up 25% on the market
- Adventure + Underwater Poor odds revenue up 45% on the market
- RPG + Precision Platformer Fair revenue up 45% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.