Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Automobile Sim + Choices Matter Poor odds revenue up 130% on the market
- Diplomacy + Sci-fi Poor odds revenue up 285% on the market
- Level Editor + Female Protagonist Poor odds revenue up 220% on the market
- Action-Adventure + Dystopian Poor odds revenue up 345% on the market
- Action RPG + Puzzle Poor odds revenue up 260% on the market
- Hack and Slash + Zombies Poor odds revenue up 185% on the market
- PvP + Demons Poor odds revenue up 150% on the market
- Shooter + Sniper Poor odds revenue up 305% on the market
- Building + Dragons Poor odds revenue up 215% on the market
- Automobile Sim + Action-Adventure Poor odds revenue up 225% on the market
- Character Customization + Precision Platformer Poor odds revenue up 275% on the market
- Logic + Dystopian Poor odds revenue up 235% on the market
- Card Battler + Space Poor odds revenue up 190% on the market
- Choose Your Own Adventure + Hidden Object Poor odds revenue up 245% on the market
- Collectathon + Precision Platformer Poor odds revenue up 310% on the market
- Co-op Campaign + Split Screen Poor odds revenue up 275% on the market
- PvP + Aliens Poor odds revenue up 140% on the market
- Visual Novel + Faith Poor odds revenue up 340% on the market
- Multiple Endings + Time Travel Poor odds revenue up 215% on the market
- Agriculture + Time Management Fair revenue up 310% on the market
- PvP + Investigation Poor odds revenue up 245% on the market
- Hack and Slash + Robots Poor odds revenue up 305% on the market
- Driving + Parkour Poor odds revenue up 305% on the market
- Sandbox + Puzzle Poor odds revenue up 315% on the market
- Combat + Metroidvania Poor odds revenue up 230% on the market
- Destruction + Local Co-Op Poor odds revenue up 330% on the market
- Parkour + Collectathon Poor odds revenue up 350% on the market
- Parkour + Score Attack Poor odds revenue up 330% on the market
- Turn-Based Combat + Psychological Horror Poor odds revenue up 95% on the market
- RTS + God Game Poor odds revenue up 205% on the market
- Roguelike + Dragons Poor odds revenue up 285% on the market
- Social Deduction + Psychological Fair revenue up 265% on the market
- Incremental + Military Poor odds revenue up 225% on the market
- Tactical + Post-apocalyptic Poor odds revenue up 210% on the market
- Open World + Bullet Hell Poor odds revenue up 305% on the market
- Space Sim + Action Poor odds revenue up 220% on the market
- Action + Mini Golf Poor odds revenue up 260% on the market
- Bullet Hell + Card Battler Fair revenue up 260% on the market
- Bullet Time + Adventure Poor odds revenue up 310% on the market
- Survival + Modern Poor odds revenue up 260% on the market
- Gun Customization + Procedural Generation Poor odds revenue up 260% on the market
- Hack and Slash + Horror Poor odds revenue up 170% on the market
- Automobile Sim + Shooter Poor odds revenue up 305% on the market
- Walking Simulator + Lovecraftian Poor odds revenue up 210% on the market
- Typing + Female Protagonist Fair revenue up 260% on the market
- Crafting + Post-apocalyptic Poor odds revenue up 265% on the market
- JRPG + Interactive Fiction Poor odds revenue up 185% on the market
- Boomer Shooter + Roguelike Poor odds revenue up 310% on the market
- Platformer + Demons Poor odds revenue up 235% on the market
- Driving + Modern Poor odds revenue up 255% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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