Do I ship it?

GamesGun CustomizationGun Customization + Procedural Generation

Specimen · observed

Should I ship a Gun Customization Procedural Generation game?

Gun Customization + Procedural Generation

Of 63 developers who shipped a Gun Customization Procedural Generation game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 135 more are announced, ×3.9 for every developer who shipped in the last year.

Verdict: poor odds, for a 6 / 10 build.

The middle developer here made $1.7k, ×2.7 the market's $630 for a 6 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $60k, ×97 the market median. Revenue is down 15% on the market; 135 games are announced against 35 developers who shipped in the last year.

Deciding numbers: median 2.7 times the market baseline, revenue down 15% on the market, 135 announced, ×3.9 per developer who shipped in the last year.
Nobody has said they are building this yet.
Gun Customization + Procedural Generation
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 63
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $4.0k → $1.3k → $1.6k → $2.9k → $2.1k → $899 → $2.7k (still earning) → $2.7k (still earning)
The last cohort is still earning.
Outcomes for Gun Customization + Procedural Generation: Plate 1 · outcomes, 2 yr, n = 63
Bottom 30% $599 (exactly $599)
Median $1.7k (exactly $1,678)
Top 25% $7.9k (exactly $7,910)
Top 5% $61k (exactly $60,884)
Developers, 2 yr 63
Released games 134
Announced 135
Effort 6 / 10
AI-buildability Medium
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 25% more developers than the period before.

Free games: 6%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Gun Customization
effort 6 / 10 · medium · effort 6 sits in the medium band
Procedural Generation
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Gun Customization, Procedural Generation; 8 in 10 of the top 25% also carry Action, Roguelite, Action Roguelike
Price point
$6.99 typical · top 25% priced $13.99 or above
Art
3 in 10 of the top 25% ship with 3D, Top-Down, Atmospheric
Plate 4 · demand

Why players buy here

The top 25% priced at $13.99 or above; the middle game at $6.99.

The top 10 games average 87% positive over 4,419 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $600, median $1.7k, 1 in 4 over $7.9k, 1 in 20 over $60k.

3 in 10 developers made under $600. 8 in 10 of the 30 games released 1 to 2 years ago have fewer than 100 reviews. 135 games are announced against 35 developers who shipped in the last year, ×3.9 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Gun Customization with a different second tag, ranked by verdict then median.

  1. + Tower DefenseFair26 devs · median $958 · 32 announced
  2. + DystopianPoor odds16 devs · median $51k · 58 announced
  3. + Immersive SimPoor odds12 devs · median $25k · 44 announced
  4. + BuildingPoor odds13 devs · median $16k · 39 announced
  5. + Survival HorrorPoor odds26 devs · median $14k · 55 announced
  6. + ModernPoor odds18 devs · median $14k · 38 announced
  7. + MilitaryPoor odds50 devs · median $13k · 126 announced
  8. + StealthPoor odds20 devs · median $13k · 63 announced
  9. + Co-opPoor odds31 devs · median $11k · 92 announced
  10. + MechsPoor odds12 devs · median $11k · 32 announced
  11. + Resource ManagementPoor odds28 devs · median $11k · 71 announced
  12. + Base BuildingPoor odds23 devs · median $9.1k · 64 announced

All 93 pairs on the Gun Customization page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Sprocket · EA older $19.99 12,336 92% 370k $7.4M (exactly $7,397,899) Hamish Dunn
Killsquad older $29.99 2,839 71% 85k $2.6M (exactly $2,554,248) Novarama
VOID/BREAKER · EA $29.99 2,506 91% 75k $2.3M (exactly $2,254,648) Stubby Games
CONVRGENCE · EA older $24.99 1,562 88% 47k $1.2M (exactly $1,171,031) Monkey-With-a-Bomb
Revita older $16.99 1,734 83% 52k $884k (exactly $883,820) BenStar
MOTHERGUNSHIP older $24.99 1,088 77% 33k $816k (exactly $815,674) Terrible Posture Games, Grip Digital
Spellmasons older $19.99 1,122 91% 34k $673k (exactly $672,863) Octavia Blue
Night Raider older $5.99 1,908 85% 57k $343k (exactly $342,868) TSUKUYOMIC
No Plan B older $14.99 761 86% 23k $342k (exactly $342,222) GFX47
EVERSLAUGHT · EA older $19.99 336 61% 10k $201k (exactly $201,499) MobX GmbH
C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) $6.99 777 87% 23k $163k (exactly $162,937) BRAIN DOES (NOT) WORK
Nightmare Frontier $24.99 187 69% 5.6k $140k (exactly $140,194) Ice Code Games
Ogre Chambers 2222 $7.99 254 96% 7.6k $61k (exactly $60,884) ANTENNA GAMES
Graveyard Gunslingers $7.99 224 58% 6.7k $54k (exactly $53,693) PyroPhysics
Schism $11.99 140 96% 4.2k $50k (exactly $50,358) Fami
Runehaven $9.99 119 91% 3.6k $36k (exactly $35,664) Cikoria Studio
Wandness: WandCraft Survivor $6.99 107 74% 3.2k $22k (exactly $22,438) Knight Owl Games, Binary Lunar
Gunstoppable $12.49 58 81% 1.7k $22k (exactly $21,733) CAGE Studios
Ascendant $9.99 47 70% 1.4k $14k (exactly $14,086) Imagisphere

Estimates: copies = reviews × 30, gross = copies × list price.