Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Open World + Souls-like Poor odds revenue up 65% on the market
- Real-Time with Pause + Wargame Poor odds revenue up 110% on the market
- Visual Novel + Incremental Fair revenue up 105% on the market
- Beat 'em up + Multiple Endings Poor odds revenue up 55% on the market
- RTS + Turn-Based Strategy Poor odds revenue up 55% on the market
- Offroad Poor odds revenue up 90% on the market
- City Builder + Futuristic Poor odds revenue up 80% on the market
- Physics + Psychological Horror Poor odds revenue up 80% on the market
- Beat 'em up + Platformer Poor odds revenue up 105% on the market
- Dungeon Crawler + Top-Down Shooter Poor odds revenue up 95% on the market
- Grid-Based Movement + Horror Poor odds revenue up 100% on the market
- Action-Adventure + Physics Poor odds revenue up 100% on the market
- Swordplay + Metroidvania Poor odds revenue up 75% on the market
- Action-Adventure + Level Editor Poor odds revenue up 35% on the market
- Choices Matter + Dragons Poor odds revenue up 45% on the market
- Character Customization + Flight Poor odds revenue up 70% on the market
- FMV + Life Sim Strong odds revenue up 110% on the market
- Arena Shooter + 2D Fighter Poor odds revenue up 80% on the market
- Turn-Based Strategy + Time Management Poor odds revenue up 100% on the market
- FPS + Sandbox Poor odds revenue up 105% on the market
- JRPG + Party-Based RPG Poor odds revenue up 65% on the market
- Open World + Puzzle Platformer Poor odds revenue up 90% on the market
- Stealth + Tactical Poor odds revenue up 105% on the market
- Hex Grid + Space Poor odds revenue up 40% on the market
- Local Co-Op + Zombies Poor odds revenue up 40% on the market
- Investigation + Robots Poor odds revenue up 95% on the market
- Vehicular Combat + Local Multiplayer Poor odds revenue up 105% on the market
- Third-Person Shooter + Bullet Hell Poor odds revenue up 110% on the market
- Shooter + Precision Platformer Poor odds revenue up 85% on the market
- Co-op + Shoot 'Em Up Poor odds revenue up 60% on the market
- Space Sim + Wargame Poor odds revenue up 55% on the market
- Shooter + Female Protagonist Poor odds revenue up 80% on the market
- Time Manipulation + Puzzle Platformer Poor odds revenue up 60% on the market
- Boss Rush + Roguelite Poor odds revenue up 70% on the market
- Interactive Fiction + War Poor odds revenue up 85% on the market
- Arena Shooter + Psychological Horror Poor odds revenue up 25% on the market
- Spectacle fighter + Horror Fair revenue up 95% on the market
- Souls-like + Zombies Poor odds revenue up 40% on the market
- Co-op Campaign + Action RPG Poor odds revenue up 45% on the market
- Gun Customization + Hack and Slash Poor odds revenue up 85% on the market
- RPG + Supernatural Poor odds revenue up 85% on the market
- Platformer + LGBTQ+ Poor odds revenue up 40% on the market
- Wargame + Female Protagonist Poor odds revenue up 95% on the market
- Action RPG + CRPG Poor odds revenue up 95% on the market
- Time Manipulation + Score Attack Poor odds revenue up 100% on the market
- Swordplay + Dark Fantasy Poor odds revenue up 100% on the market
- Creature Collector + Dating Sim Poor odds revenue up 25% on the market
- Archery + Nature Poor odds revenue up 40% on the market
- Hero Shooter + Beat 'em up Poor odds revenue up 70% on the market
- JRPG + Combat Poor odds revenue up 60% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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