Do I ship it?

GamesBase BuildingBase Building + Perma Death

Specimen · observed

Should I ship a Perma Death Base Building game?

Base Building + Perma Death

Of 36 developers who shipped a Perma Death Base Building game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 108 more are announced, ×5.7 for every developer who shipped in the last year.

Verdict: poor odds, for a 5 / 10 build.

The middle developer here made $960, ×1.5 the market's $630 for a 5 / 10 build, and 3 in 10 made under $300; 1 in 20 cleared $500k, ×804 the market median. Revenue is up 110% on the market; 108 games are announced against 19 developers who shipped in the last year.

Deciding numbers: median 1.5 times the market baseline, revenue up 110% on the market, 108 announced, ×5.7 per developer who shipped in the last year.
Nobody has said they are building this yet.
Base Building + Perma Death
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 36
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $3.6k → $67k → $449 → $4.6k → $1.0k → $719 → $4.5k (still earning) → $2.2k (still earning)
The last cohort is still earning.
Outcomes for Base Building + Perma Death: Plate 1 · outcomes, 2 yr, n = 36
Bottom 30% $300 (exactly $300)
Median $959 (exactly $959)
Top 25% $16k (exactly $16,189)
Top 5% $505k (exactly $504,754)
Developers, 2 yr 36
Released games 85
Announced 108
Effort 5 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 110% on the market, supply 10% more developers than the period before.

Free games: 8%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Base Building
effort 5 / 10 · medium · effort 5 sits in the medium band
Perma Death
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
5 / 10 · real systems or entry 3D
Systems
Base Building, Perma Death; 6 in 10 of the top 25% also carry Strategy, Roguelite, RPG
Price point
$9.99 typical · top 25% priced $19.99 or above
Art
4 in 10 of the top 25% ship with 2D, Pixel Graphics
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $9.99.

The top 10 games average 81% positive over 4,416 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $300, median $960, 1 in 4 over $16k, 1 in 20 over $500k.

3 in 10 developers made under $300. 7 in 10 of the 19 games released 1 to 2 years ago have fewer than 100 reviews. 108 games are announced against 19 developers who shipped in the last year, ×5.7 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Base Building with a different second tag, ranked by verdict then median.

  1. + ProgrammingFair13 devs · median $53k · 21 announced
  2. + DwarvesFair12 devs · median $13k · 19 announced
  3. + Bullet HellFair61 devs · median $540 · 67 announced
  4. + DiplomacyPoor odds19 devs · median $520k · 47 announced
  5. + SailingPoor odds9 devs · median $356k · 38 announced
  6. + Dating SimPoor odds19 devs · median $128k · 21 announced
  7. + TrainsPoor odds19 devs · median $113k · 47 announced
  8. + Real-Time with PausePoor odds20 devs · median $73k · 35 announced
  9. + Open World Survival CraftPoor odds130 devs · median $72k · 262 announced
  10. + UndergroundPoor odds12 devs · median $65k · 71 announced
  11. + MarsPoor odds15 devs · median $58k · 28 announced
  12. + HistoricalPoor odds81 devs · median $58k · 175 announced

All 175 pairs on the Base Building page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
State of Decay 2: Juggernaut Edition older $29.99 59,156 83% 1.8M $53M (exactly $53,222,653) Undead Labs
XCOM: Enemy Unknown older $14.99 40,345 93% 1.2M $18M (exactly $18,143,146) Firaxis Games, Feral Interactive (Linux)
The Last Spell older $24.99 13,260 91% 398k $9.9M (exactly $9,941,022) Ishtar Games
State of Decay: YOSE older $19.99 10,526 82% 316k $6.3M (exactly $6,312,442) Undead Labs
Wildfrost older $19.99 8,175 82% 245k $4.9M (exactly $4,902,548) Deadpan Games, Gaziter
Soulash 2 · EA older $18.99 2,382 85% 71k $1.4M (exactly $1,357,025) Artur Smiarowski
Dungeon Settlers · EA $24.99 1,117 79% 34k $837k (exactly $837,415) CanOpener
Goblin Stone older $24.99 735 52% 22k $551k (exactly $551,030) Orc Chop Games
UnReal World older $14.50 1,224 93% 37k $532k (exactly $532,440) Sami Maaranen (creator), Erkka Lehmus (… (Sami Maaranen (creator), Erkka Lehmus (co-designer))
Rune Coliseum · EA $18.99 886 79% 27k $505k (exactly $504,754) Rafale Software
Bloodgrounds $19.99 561 77% 17k $336k (exactly $336,432) Exordium Games
The Monster Breeder $29.99 272 91% 8.2k $245k (exactly $244,718) Fantasy Creations
Escape The Mad Empire · EA $17.99 406 88% 12k $219k (exactly $219,118) XperimentalZ Games
Railroads & Catacombs $19.99 358 73% 11k $215k (exactly $214,693) MadRails
EverRail · EA $14.99 372 69% 11k $167k (exactly $167,288) Aesir Interactive
WAR RATS: The Rat em Up $11.99 382 95% 11k $137k (exactly $137,405) wootusart Industries
Demiurges $14.99 36 88% 1.1k $16k (exactly $16,189) Berih
Hand of Hexes $11.99 26 96% 780 $9.4k (exactly $9,352) emmdieh

Estimates: copies = reviews × 30, gross = copies × list price.