Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Incremental + Psychological Horror Fair revenue up 150% on the market
- Base Building + Strategy RPG Poor odds revenue up 215% on the market
- Collectathon + Roguelite Poor odds revenue up 260% on the market
- Exploration + Mystery Dungeon Poor odds revenue up 260% on the market
- Inventory Management + Supernatural Poor odds revenue up 265% on the market
- Strategy + Thriller Poor odds revenue up 165% on the market
- Open World + Psychological Poor odds revenue up 125% on the market
- Sandbox + Survival Horror Poor odds revenue up 170% on the market
- Grid-Based Movement + Mystery Dungeon Poor odds revenue up 125% on the market
- FPS + Demons Poor odds revenue up 230% on the market
- Dynamic Narration + Romance Poor odds revenue up 150% on the market
- Shooter + Management Poor odds revenue up 120% on the market
- Time Management + Demons Fair revenue up 110% on the market
- Character Customization + Dystopian Poor odds revenue up 260% on the market
- Open World + Logic Poor odds revenue up 210% on the market
- Puzzle Platformer + Supernatural Poor odds revenue up 140% on the market
- Third-Person Shooter + Physics Poor odds revenue up 270% on the market
- Spectacle fighter + Magic Poor odds revenue up 210% on the market
- Open World Survival Craft + Zombies Poor odds revenue up 210% on the market
- Physics + Underwater Poor odds revenue up 130% on the market
- Shooter + Exploration Poor odds revenue up 185% on the market
- Walking Simulator + Futuristic Poor odds revenue up 145% on the market
- Dynamic Narration + Thriller Poor odds revenue up 270% on the market
- Perma Death + Incremental Fair revenue up 145% on the market
- Shooter + Alternate History Poor odds revenue up 170% on the market
- Online Co-Op + Runner Poor odds revenue up 140% on the market
- Exploration + Magic Poor odds revenue up 215% on the market
- Wargame + Adventure Poor odds revenue up 260% on the market
- Collectathon + Choose Your Own Adventure Poor odds revenue up 80% on the market
- Physics + Hidden Object Fair revenue up 195% on the market
- Tanks + Mechs Poor odds revenue up 205% on the market
- Puzzle + Mythology Poor odds revenue up 105% on the market
- Base Building + Demons Poor odds revenue up 155% on the market
- Crafting + Historical Poor odds revenue up 185% on the market
- Party-Based RPG + Turn-Based Tactics Poor odds revenue up 210% on the market
- Social Deduction + Survival Fair revenue up 270% on the market
- JRPG + Time Management Poor odds revenue up 115% on the market
- Souls-like + Hack and Slash Poor odds revenue up 190% on the market
- Roguelike + Romance Poor odds revenue up 150% on the market
- Gun Customization + Shoot 'Em Up Poor odds revenue up 90% on the market
- PvP + Driving Poor odds revenue up 220% on the market
- Party-Based RPG + Action Poor odds revenue up 150% on the market
- Real Time Tactics + Post-apocalyptic Poor odds revenue up 200% on the market
- Party-Based RPG + Exploration Poor odds revenue up 260% on the market
- Inventory Management + Noir Poor odds revenue up 260% on the market
- Physics + Mythology Poor odds revenue up 200% on the market
- RTS + Nature Poor odds revenue up 200% on the market
- Resource Management + Female Protagonist Poor odds revenue up 200% on the market
- Action-Adventure + Robots Poor odds revenue up 175% on the market
- Real Time Tactics + Exploration Poor odds revenue up 250% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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