Do I ship it?

GamesInventory ManagementInventory Management + Supernatural

Specimen · observed

Should I ship a Supernatural Inventory Management game?

Inventory Management + Supernatural

Of 35 developers who shipped a Supernatural Inventory Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 93 more are announced, ×3.3 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $1.4k, ×3.0 the market's $480 for a 4 / 10 build, and 3 in 10 made under $360; 1 in 20 cleared $460k, ×989 the market median. Revenue is up 170% on the market; 93 games are announced against 28 developers who shipped in the last year.

Deciding numbers: median 3.0 times the market baseline, revenue up 170% on the market, 93 announced, ×3.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Inventory Management + Supernatural
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 35
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $2.0k → $1.0k → $1.9k → $1.1k → $5.8k → $748 (still earning) → $2.7k (still earning)
The last cohort is still earning.
Outcomes for Inventory Management + Supernatural: Plate 1 · outcomes, 2 yr, n = 35
Bottom 30% $359 (exactly $359)
Median $1.4k (exactly $1,438)
Top 25% $8.0k (exactly $7,974)
Top 5% $470k (exactly $469,643)
Developers, 2 yr 35
Released games 73
Announced 93
Effort 4 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 170% on the market, supply 210% more developers than the period before.

Free games: 4%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Inventory Management
effort 3 / 10 · high · effort 3 sits in the high band
Supernatural
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Inventory Management; 7 in 10 of the top 25% also carry Action, Adventure, Exploration
Price point
$5.99 typical · top 25% priced $17.99 or above
Art
6 in 10 of the top 25% ship with Atmospheric, 3D, Dark
Plate 4 · demand

Why players buy here

The top 25% priced at $17.99 or above; the middle game at $5.99.

The top 10 games average 85% positive over 3,891 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $360, median $1.4k, 1 in 4 over $7.9k, 1 in 20 over $460k.

3 in 10 developers made under $360. 9 in 10 of the 14 games released 1 to 2 years ago have fewer than 100 reviews. 93 games are announced against 28 developers who shipped in the last year, ×3.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Inventory Management with a different setting or mood, ranked by verdict then median.

  1. + Job SimulatorStrong odds69 devs · median $15k · 62 announced
  2. + LGBTQ+Fair10 devs · median $17k · 13 announced
  3. + Roguelike DeckbuilderFair43 devs · median $12k · 47 announced
  4. + Artificial IntelligenceFair34 devs · median $11k · 44 announced
  5. + WargameFair21 devs · median $4.6k · 20 announced
  6. + Time ManagementFair181 devs · median $2.9k · 228 announced
  7. + DeckbuildingFair98 devs · median $2.5k · 137 announced
  8. + LogicFair70 devs · median $1.7k · 74 announced
  9. + Card GameFair65 devs · median $1.6k · 86 announced
  10. + Trading Card GameFair21 devs · median $1.5k · 28 announced
  11. + Puzzle PlatformerFair20 devs · median $1.1k · 26 announced
  12. + God GameFair16 devs · median $1.1k · 15 announced

All 164 pairs on the Inventory Management page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Tormented Souls 2 $29.99 1,675 88% 50k $1.5M (exactly $1,506,998) Dual Effect
Active Matter $29.99 522 75% 16k $470k (exactly $469,643) Matter Team
Obsideo · EA older $11.99 797 61% 24k $287k (exactly $286,681) Kyle's Garage
Photomaly $6.99 1,292 89% 39k $271k (exactly $270,932) Revira Interactive
Submerge · EA $9.99 92 61% 2.8k $28k (exactly $27,572) Neuron Activation
ToruTaru · EA older $9.99 62 82% 1.9k $19k (exactly $18,581) hiddenVisions
TRAUMA Broken Paradise older $16.99 36 80% 1.1k $18k (exactly $18,349) OneManOnly Studios
Seek $4.99 107 81% 3.2k $16k (exactly $16,018) cloud_li
Vasilisa $6.99 63 74% 1.9k $13k (exactly $13,211) Steppe Hare Studio
Polar Penguin Post · EA older $15.99 25 92% 750 $12k (exactly $11,992) Little Lemon Bulb
Backrooms: Facility Unknown · EA $7.99 34 55% 1.0k $8.2k (exactly $8,150) Triple E Games
The Living Shadows $17.99 15 53% 450 $8.1k (exactly $8,095) Chilling Designs
Vesperis $13.99 19 47% 570 $8.0k (exactly $7,974) AbnerDev
The Girl in the Window $2.99 72 79% 2.2k $6.5k (exactly $6,458) Dark Dome Studios

Estimates: copies = reviews × 30, gross = copies × list price.