Games › Real Time Tactics › Real Time Tactics + Post-apocalyptic
Should I ship a Post-apocalyptic Real Time Tactics?
Real Time Tactics + Post-apocalyptic
Of 40 developers who shipped a Post-apocalyptic Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 108 more are announced, ×6.0 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $1.8k, ×2.9 the market's $630 for a 6 / 10 build, and 3 in 10 made under $390; 1 in 20 cleared $440k, ×704 the market median. Revenue is down 45% on the market; 108 games are announced against 18 developers who shipped in the last year.
| Bottom 30% | $390 (exactly $390) |
|---|---|
| Median | $1.8k (exactly $1,798) |
| Top 25% | $31k (exactly $31,184) |
| Top 5% | $442k (exactly $442,323) |
| Developers, 2 yr | 40 |
| Released games | 124 |
| Announced | 108 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 45% on the market, supply 20% fewer developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Post-apocalyptic
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Real Time Tactics; 5 in 10 of the top 25% also carry Strategy, Base Building, Action
- Price point
- $9.99 typical · top 25% priced $19.99 or above
- Art
- 3 in 10 of the top 25% ship with Isometric, 2D
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $9.99.
The top 10 games average 76% positive over 3,536 reviews.
What kills games here
3 in 10 developers made under $390. 8 in 10 of the 26 games released 1 to 2 years ago have fewer than 100 reviews. 108 games are announced against 18 developers who shipped in the last year, ×6.0 per shipper.
Adjacent niches
Real Time Tactics with a different setting or mood, ranked by verdict then median.
- + DragonsStrong odds
- + Outbreak SimFair
- + HackingFair
- + World War IIPoor odds
- + Cold WarPoor odds
- + HistoricalPoor odds
- + Real-Time with PausePoor odds
- + Real-TimePoor odds
- + MechsPoor odds
- + Vehicular CombatPoor odds
- + God GamePoor odds
- + Open WorldPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Kenshi | older | $29.99 | 98,451 95% | 3.0M | $89M (exactly $88,576,365) | Lo-Fi Games |
| | Crying Suns | older | $24.99 | 3,149 85% | 94k | $2.4M (exactly $2,360,805) | Alt Shift |
| | Cepheus Protocol | · EA older | $19.99 | 2,983 76% | 89k | $1.8M (exactly $1,788,905) | Halcyon Winds |
| | Badlands Crew - Drive, Command, Conquer | $18.99 | 1,126 78% | 34k | $641k (exactly $641,482) | Runner Duck | |
| | Nuclear Dawn | older | $9.99 | 1,619 78% | 49k | $485k (exactly $485,214) | GameConnect, InterWave Studios |
| | Survive the Fall | $24.99 | 590 65% | 18k | $442k (exactly $442,323) | Angry Bulls Studio | |
| | Oxygen | older | $14.99 | 830 70% | 25k | $373k (exactly $373,251) | Turquoise Revival Games |
| | Shardpunk | older | $13.99 | 739 92% | 22k | $310k (exactly $310,158) | Clockwork Pile |
| | Eximius: Seize the Frontline | older | $19.99 | 511 74% | 15k | $306k (exactly $306,447) | Ammobox Studios |
| | No Creeps Were Harmed TD | older | $19.99 | 468 88% | 14k | $281k (exactly $280,660) | MinMax Games Ltd. |
| | Defender's Quest 2: Mists of Ruin | $19.99 | 242 61% | 7.3k | $145k (exactly $145,127) | Level Up Labs, LLC | |
| | Rift Riff | $12.99 | 367 94% | 11k | $143k (exactly $143,020) | Adriaan de Jongh, Sim Kaart, Matthijs K… (Adriaan de Jongh, Sim Kaart, Matthijs Koster, Franz LaZerte, Professional Panda) | |
| | Ascent of Ashes | · EA | $14.99 | 268 68% | 8.0k | $121k (exactly $120,520) | Vivid Storm Interactive |
| | After Long Night | $9.99 | 381 72% | 11k | $114k (exactly $114,186) | 疯狗工作室 | |
| | Dust Raiders | $15.99 | 160 64% | 4.8k | $77k (exactly $76,752) | Vixa Games | |
| | Machinefall | $14.99 | 119 82% | 3.6k | $54k (exactly $53,514) | by Jan Zizka | |
| | MOCHI-O | $4.99 | 231 99% | 6.9k | $35k (exactly $34,581) | Zxima | |
| | Battlefall: State of Conflict | · EA | $19.99 | 52 63% | 1.6k | $31k (exactly $31,184) | Kyoto Video Game Concern |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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