Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 1,976 niches qualify, observed .
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- Building + Walking Simulator Poor odds revenue up 800% on the market
- Puzzle Platformer + Demons Poor odds revenue up 405% on the market
- Deckbuilding + Grid-Based Movement Poor odds revenue up 700% on the market
- Investigation + Futuristic Poor odds revenue up 800% on the market
- Physics + Multiple Endings Poor odds revenue up 575% on the market
- Adventure + Dice Poor odds revenue up 615% on the market
- Online Co-Op + Wargame Poor odds revenue up 690% on the market
- Beat 'em up + Magic Poor odds revenue up 800% on the market
- Crafting + Futuristic Poor odds revenue up 765% on the market
- Deckbuilding + Visual Novel Poor odds revenue up 690% on the market
- Online Co-Op + Automobile Sim Poor odds revenue up 685% on the market
- Card Game + Dragons Poor odds revenue up 585% on the market
- Puzzle Platformer + Thriller Poor odds revenue up 620% on the market
- Logic + Cyberpunk Poor odds revenue up 680% on the market
- Walking Simulator + Modern Fair revenue up 370% on the market
- Sports + Visual Novel Fair revenue up 620% on the market
- Boomer Shooter + Procedural Generation Poor odds revenue up 485% on the market
- 3D Platformer + Historical Poor odds revenue up 775% on the market
- Hidden Object + Dark Fantasy Poor odds revenue up 610% on the market
- PvE + Science Poor odds revenue up 320% on the market
- Choices Matter + Faith Poor odds revenue up 665% on the market
- Automobile Sim + Combat Poor odds revenue up 535% on the market
- Swordplay + Magic Poor odds revenue up 295% on the market
- Destruction + Shoot 'Em Up Poor odds revenue up 400% on the market
- Strategy RPG + Tower Defense Poor odds revenue up 800% on the market
- Parkour + Tactical Poor odds revenue up 370% on the market
- Swordplay + Loot Poor odds revenue up 415% on the market
- Space Sim + Puzzle Poor odds revenue up 550% on the market
- Action RTS + Economy Poor odds revenue up 640% on the market
- Immersive Sim + Agriculture Poor odds revenue up 800% on the market
- Survival Horror + Collectathon Poor odds revenue up 330% on the market
- Open World + Robots Poor odds revenue up 440% on the market
- Dating Sim + Match 3 Poor odds revenue up 785% on the market
- Puzzle + War Poor odds revenue up 350% on the market
- Local Co-Op + Female Protagonist Poor odds revenue up 290% on the market
- Open World + Underground Poor odds revenue up 770% on the market
- Adventure + Dinosaurs Poor odds revenue up 560% on the market
- Survival + Hex Grid Poor odds revenue up 620% on the market
- Action RTS + Sandbox Poor odds revenue up 440% on the market
- 6DOF + Space Poor odds revenue up 305% on the market
- Vehicular Combat + Split Screen Poor odds revenue up 530% on the market
- PvP + Survival Horror Poor odds revenue up 450% on the market
- Archery + Exploration Poor odds revenue up 620% on the market
- Hero Shooter + Boomer Shooter Long shot revenue up 620% on the market
- Open World + Vehicular Combat Poor odds revenue up 665% on the market
- Combat + Time Manipulation Poor odds revenue up 550% on the market
- Exploration + FMV Poor odds revenue up 305% on the market
- Creature Collector + Medieval Poor odds revenue up 520% on the market
- Point & Click + Word Game Fair revenue up 450% on the market
- Action-Adventure + Conspiracy Poor odds revenue up 190% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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