Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Investigation + Puzzle Platformer Poor odds revenue up 200% on the market
- Level Editor + Dungeon Crawler Poor odds revenue up 305% on the market
- Stealth + Platformer Poor odds revenue up 440% on the market
- Turn-Based Strategy + Hidden Object Fair revenue up 305% on the market
- Economy + Hidden Object Poor odds revenue up 305% on the market
- Class-Based + JRPG Poor odds revenue up 350% on the market
- Traditional Roguelike + Tabletop Poor odds revenue up 440% on the market
- Immersive Sim + Tactical RPG Poor odds revenue up 480% on the market
- Perma Death + Top-Down Shooter Poor odds revenue up 475% on the market
- Asynchronous Multiplayer + Roguelike Poor odds revenue up 345% on the market
- Co-op + Detective Poor odds revenue up 275% on the market
- Immersive Sim + Aliens Poor odds revenue up 160% on the market
- Incremental + Interactive Fiction Fair revenue up 240% on the market
- Action RTS + Tactical Poor odds revenue up 380% on the market
- Roguelite + Dragons Poor odds revenue up 440% on the market
- Real Time Tactics + Strategy RPG Poor odds revenue up 335% on the market
- Open World + Psychological Horror Poor odds revenue up 300% on the market
- Base Building + Magic Poor odds revenue up 265% on the market
- Gun Customization + Crafting Poor odds revenue up 375% on the market
- Action RPG + Top-Down Shooter Poor odds revenue up 450% on the market
- Turn-Based Strategy + Zombies Poor odds revenue up 440% on the market
- Cooking + Dating Sim Poor odds revenue up 280% on the market
- Parkour + Psychological Horror Poor odds revenue up 315% on the market
- Farming Sim + Procedural Generation Poor odds revenue up 370% on the market
- FPS + War Poor odds revenue up 380% on the market
- Co-op Campaign + Action Roguelike Poor odds revenue up 295% on the market
- Racing + 4 Player Local Poor odds revenue up 260% on the market
- Crafting + Collectathon Poor odds revenue up 415% on the market
- Trading Card Game + Collectathon Poor odds revenue up 360% on the market
- Action + Alternate History Poor odds revenue up 305% on the market
- Traditional Roguelike + Puzzle Poor odds revenue up 260% on the market
- Souls-like + Action-Adventure Poor odds revenue up 425% on the market
- Parkour + Racing Poor odds revenue up 440% on the market
- Visual Novel + Cats Poor odds revenue up 360% on the market
- Immersive Sim + Space Sim Poor odds revenue up 405% on the market
- Multiple Endings + Martial Arts Poor odds revenue up 355% on the market
- Souls-like + Perma Death Poor odds revenue up 355% on the market
- Souls-like Poor odds revenue up 330% on the market
- Third-Person Shooter + Multiple Endings Poor odds revenue up 295% on the market
- Driving + Shooter Poor odds revenue up 450% on the market
- Local Multiplayer + Aliens Poor odds revenue up 260% on the market
- Grid-Based Movement + Medieval Poor odds revenue up 380% on the market
- Party-Based RPG + Horror Poor odds revenue up 350% on the market
- Asynchronous Multiplayer + Turn-Based Combat Poor odds revenue up 350% on the market
- Level Editor + Fantasy Poor odds revenue up 350% on the market
- Colony Sim + Real Time Tactics Poor odds revenue up 285% on the market
- 2D Platformer + Mythology Poor odds revenue up 345% on the market
- Agriculture + Base Building Poor odds revenue up 210% on the market
- Driving + Building Poor odds revenue up 360% on the market
- 3D Fighter + Sandbox Poor odds revenue up 165% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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