Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Action + Martial Arts Poor odds revenue up 35% on the market
- Local Co-Op + Space Poor odds revenue up 45% on the market
- Swordplay + Beat 'em up Poor odds revenue up 70% on the market
- RPG + Agriculture Poor odds revenue up 50% on the market
- JRPG + Romance Poor odds revenue up 40% on the market
- Survival + Supernatural Poor odds revenue up 50% on the market
- Action-Adventure + Mystery Dungeon Poor odds revenue up 30% on the market
- Looter Shooter + PvP Poor odds revenue up 60% on the market
- Twin Stick Shooter + Dark Fantasy Poor odds revenue up 70% on the market
- Adventure + Platformer Poor odds revenue up 55% on the market
- Time Manipulation + Idler Poor odds revenue up 70% on the market
- City Builder + Agriculture Poor odds revenue up 55% on the market
- JRPG + Turn-Based Combat Poor odds revenue up 45% on the market
- RPG + Walking Simulator Poor odds revenue up 60% on the market
- Walking Simulator + Interactive Fiction Poor odds revenue up 60% on the market
- Grand Strategy + Combat Poor odds revenue up 55% on the market
- Action + Science Poor odds revenue up 50% on the market
- Shooter + Dating Sim Fair revenue up 30% on the market
- Auto Battler + Demons Poor odds revenue up 70% on the market
- Wargame + Futuristic Poor odds revenue up 60% on the market
- Physics + Mythology Poor odds revenue up 40% on the market
- Action Roguelike + Boss Rush Fair revenue up 70% on the market
- 4X + Tabletop Poor odds revenue up 40% on the market
- Dating Sim + Cats Fair revenue up 40% on the market
- Class-Based + Swordplay Poor odds revenue up 65% on the market
- Automobile Sim + Adventure Poor odds revenue up 35% on the market
- JRPG + Puzzle Poor odds revenue up 45% on the market
- Top-Down Shooter + Mechs Poor odds revenue up 40% on the market
- Sports + FMV Fair revenue up 55% on the market
- Sports + Asynchronous Multiplayer Poor odds revenue up 50% on the market
- Fighting + Simulation Poor odds revenue up 50% on the market
- Sailing + Adventure Poor odds revenue up 40% on the market
- Level Editor + Runner Poor odds revenue up 50% on the market
- Time Manipulation + Sci-fi Poor odds revenue up 45% on the market
- Agriculture + Collectathon Poor odds revenue up 55% on the market
- Local Co-Op + Magic Poor odds revenue up 60% on the market
- Open World + Tactical Poor odds revenue up 50% on the market
- Building + Science Poor odds revenue up 55% on the market
- Bullet Hell + Post-apocalyptic Poor odds revenue up 55% on the market
- Visual Novel + Demons Poor odds revenue up 55% on the market
- Economy + Fishing Poor odds revenue up 55% on the market
- Combat + Horror Poor odds revenue up 60% on the market
- Combat + Martial Arts Poor odds revenue up 45% on the market
- JRPG + Shooter Poor odds revenue up 35% on the market
- Looter Shooter + Adventure Poor odds revenue up 55% on the market
- Platformer + Robots Poor odds revenue up 65% on the market
- Action-Adventure + Tower Defense Poor odds revenue up 70% on the market
- Action RPG + Choose Your Own Adventure Poor odds revenue up 35% on the market
- Swordplay + 2D Platformer Poor odds revenue up 30% on the market
- Visual Novel + Dystopian Poor odds revenue up 55% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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