Momentum · ranked
Rising
Niches where the typical new release earns more than it did 12 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,195 niches qualify, observed .
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- Turn-Based Tactics + Demons Poor odds revenue up 50% on the market
- Creature Collector + Platformer Poor odds revenue up 50% on the market
- Grand Strategy + Action-Adventure Poor odds revenue up 35% on the market
- Interactive Fiction + Supernatural Poor odds revenue up 80% on the market
- 6DOF + Logic Poor odds revenue up 50% on the market
- Zombies Poor odds revenue up 60% on the market
- FPS + Building Poor odds revenue up 80% on the market
- Platformer + Roguelite Poor odds revenue up 85% on the market
- Psychedelic Poor odds revenue up 55% on the market
- Action RPG + Crafting Poor odds revenue up 70% on the market
- Automobile Sim + 3D Platformer Poor odds revenue up 45% on the market
- Flight + Futuristic Poor odds revenue up 70% on the market
- Survival + Post-apocalyptic Poor odds revenue up 80% on the market
- Management + Romance Poor odds revenue up 60% on the market
- Action + On-Rails Shooter Poor odds revenue up 65% on the market
- Action-Adventure + Tactical RPG Poor odds revenue up 45% on the market
- Racing + Shooter Poor odds revenue up 30% on the market
- JRPG + Medieval Poor odds revenue up 55% on the market
- Turn-Based Combat + Futuristic Poor odds revenue up 80% on the market
- Resource Management + Music Poor odds revenue up 65% on the market
- Character Customization + Tower Defense Poor odds revenue up 35% on the market
- Local Multiplayer + Rhythm Poor odds revenue up 75% on the market
- Open World + Fantasy Poor odds revenue up 75% on the market
- Flight + Mechs Poor odds revenue up 75% on the market
- Wargame + Fantasy Poor odds revenue up 55% on the market
- Spectacle fighter + Fantasy Poor odds revenue up 65% on the market
- VR Poor odds revenue up 40% on the market
- 3D Fighter + Physics Poor odds revenue up 60% on the market
- Time Management + Magic Poor odds revenue up 65% on the market
- Survival + Horror Poor odds revenue up 70% on the market
- Otome + Fantasy Poor odds revenue up 50% on the market
- Action-Adventure + Flight Poor odds revenue up 70% on the market
- Colony Sim + Turn-Based Strategy Poor odds revenue up 65% on the market
- JRPG + RPG Poor odds revenue up 60% on the market
- Adventure + Logic Poor odds revenue up 65% on the market
- Quick-Time Events + Turn-Based Combat Poor odds revenue up 45% on the market
- Visual Novel + Alternate History Poor odds revenue up 60% on the market
- Action + Dystopian Poor odds revenue up 70% on the market
- Walking Simulator + Cats Poor odds revenue up 45% on the market
- Tactical + Exploration Poor odds revenue up 55% on the market
- Multiple Endings + Underwater Poor odds revenue up 45% on the market
- Interactive Fiction + Mythology Poor odds revenue up 30% on the market
- Survival Horror + 3D Platformer Fair revenue up 55% on the market
- Simulation + Medical Sim Poor odds revenue up 65% on the market
- Survival Horror + Investigation Poor odds revenue up 65% on the market
- Action RPG + Investigation Poor odds revenue up 35% on the market
- 2D Platformer + Psychological Horror Fair revenue up 75% on the market
- Life Sim + Deckbuilding Poor odds revenue up 45% on the market
- Dating Sim + Fantasy Poor odds revenue up 40% on the market
- Time Management + Female Protagonist Poor odds revenue up 60% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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