Games › Quick-Time Events › Quick-Time Events + Idler
Should I ship a Quick-Time Events Idler?
Quick-Time Events + Idler
Only 19 developers shipped a Quick-Time Events Idler in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Cornerpond, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 21 more are announced, ×2.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $720, ×1.5 the market's $480 for a 4 / 10 build, and 3 in 10 made under $270; 1 in 20 cleared $230k, ×485 the market median. Revenue is up 70% on the market; 21 games are announced against 10 developers who shipped in the last year.
| Bottom 30% | $269 (exactly $269) |
|---|---|
| Median | $718 (exactly $718) |
| Top 25% | $5.5k (exactly $5,539) |
| Top 5% | $230k (exactly $230,260) |
| Developers, 2 yr | 19 |
| Released games | 38 |
| Announced | 21 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $2.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 70% on the market, supply 10% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Quick-Time Events
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Idler
- effort 1 / 10 · high · number growth curves and a UI
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Quick-Time Events, Idler; 8 in 10 of the top 25% also carry Creature Collector, Incremental, Inventory Management
- Price point
- $2.99 typical · top 25% priced $7.99 or above
- Art
- 8 in 10 of the top 25% ship with 2D, Cute, Relaxing
Why players buy here
The top 25% priced at $7.99 or above; the middle game at $2.99.
The top 10 games average 95% positive over 3,694 reviews.
What kills games here
3 in 10 developers made under $270. 8 in 10 of the 10 games released 1 to 2 years ago have fewer than 100 reviews. 21 games are announced against 10 developers who shipped in the last year, ×2.1 per shipper.
Adjacent niches
Quick-Time Events with a different second tag, ranked by verdict then median.
- + Dating SimFair
- + Shoot 'Em UpFair
- + Life SimFair
- + SimulationFair
- + CollectathonFair
- + Resource ManagementFair
- + FlightFair
- + AliensFair
- + SpaceFair
- + Bullet TimeLong shot
- + DemonsLong shot
- + Bullet HellLong shot
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Cornerpond | $2.99 | 2,567 97% | 77k | $230k (exactly $230,260) | foolsroom | |
| | Bugtopia | $5.99 | 866 92% | 26k | $156k (exactly $155,620) | Nocturnal Games | |
| | Treasure Chest Clicker | older | $3.99 | 408 82% | 12k | $49k (exactly $48,838) | Simon Eftestol |
| | Dollar | older | $0.99 | 1,051 79% | 32k | $31k (exactly $31,215) | DollarDev |
| | Legends of Savvarah: Children of the Sun | $7.99 | 75 92% | 2.3k | $18k (exactly $17,978) | ST Sinovar | |
| | Pocket Gecko | $3.99 | 49 97% | 1.5k | $5.9k (exactly $5,865) | riyotsa | |
| | Peckers | $4.99 | 37 97% | 1.1k | $5.5k (exactly $5,539) | Humblebright Studio | |
| | Sin Slayers: Meat & Greed | $2.99 | 55 52% | 1.7k | $4.9k (exactly $4,934) | Goonswarm Games | |
| | Colors! Maze | older | $0.99 | 85 88% | 2.6k | $2.5k (exactly $2,524) | Vergiu |
| | Colors! | older | $0.99 | 82 80% | 2.5k | $2.4k (exactly $2,435) | Vergiu |
| | BackSlap | $1.99 | 24 91% | 720 | $1.4k (exactly $1,433) | Dotoyou Games | |
| | Cozy Tide | $3.99 | 8 87% | 240 | $958 (exactly $958) | breadcrumbs | |
| | Widget Warriors | $4.99 | 5 0% | 150 | $748 (exactly $748) | Vespertine Game | |
| | Popup.exe | $2.99 | 8 87% | 240 | $718 (exactly $718) | Monu |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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