Momentum · ranked
Rising
Niches where the typical new release earns more than it did 24 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 907 niches qualify, observed .
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- Incremental + Crime Poor odds revenue up 65% on the market
- Arena Shooter + Cyberpunk Poor odds revenue up 70% on the market
- Split Screen + Fantasy Poor odds revenue up 55% on the market
- Building + Female Protagonist Poor odds revenue up 45% on the market
- Swordplay + Demons Poor odds revenue up 45% on the market
- Action RPG + Archery Poor odds revenue up 55% on the market
- Turn-Based Combat + Faith Poor odds revenue up 60% on the market
- Third-Person Shooter + Aliens Poor odds revenue up 45% on the market
- 2D Fighter + Boxing Poor odds revenue up 40% on the market
- Open World + Offroad Poor odds revenue up 60% on the market
- Management + Dinosaurs Poor odds revenue up 45% on the market
- Action RPG + Bullet Time Poor odds revenue up 60% on the market
- Racing + Shooter Poor odds revenue up 70% on the market
- Survival Horror + Robots Poor odds revenue up 60% on the market
- World War I Poor odds revenue up 75% on the market
- Strategy + Tanks Poor odds revenue up 75% on the market
- Automation + Word Game Fair revenue up 45% on the market
- Racing + Sci-fi Poor odds revenue up 75% on the market
- 6DOF + Sci-fi Poor odds revenue up 40% on the market
- 2D Platformer + Demons Poor odds revenue up 65% on the market
- Hidden Object + Dystopian Poor odds revenue up 30% on the market
- 3D Fighter + 2D Fighter Poor odds revenue up 55% on the market
- Tanks + Turn-Based Tactics Fair revenue up 65% on the market
- Dungeon Crawler + Cyberpunk Poor odds revenue up 70% on the market
- Stealth + Aliens Poor odds revenue up 55% on the market
- Crafting + Grid-Based Movement Poor odds revenue up 35% on the market
- Survival Horror + Tower Defense Fair revenue up 35% on the market
- Action-Adventure + Cyberpunk Poor odds revenue up 55% on the market
- Multiple Endings + War Poor odds revenue up 30% on the market
- Shooter + Choose Your Own Adventure Poor odds revenue up 45% on the market
- Physics + Lovecraftian Poor odds revenue up 75% on the market
- Sniper + Combat Poor odds revenue up 50% on the market
- Tower Defense + Historical Poor odds revenue up 60% on the market
- Space Sim + Adventure Poor odds revenue up 45% on the market
- Racing + Base Building Poor odds revenue up 75% on the market
- Metroidvania + Platformer Poor odds revenue up 70% on the market
- Shoot 'Em Up + Tower Defense Fair revenue up 75% on the market
- JRPG + Puzzle Poor odds revenue up 60% on the market
- RPG + Werewolves Poor odds revenue up 70% on the market
- Open World + War Poor odds revenue up 55% on the market
- God Game + Level Editor Poor odds revenue up 30% on the market
- Third-Person Shooter + War Poor odds revenue up 30% on the market
- Hack and Slash + Turn-Based Strategy Poor odds revenue up 40% on the market
- Procedural Generation + Robots Poor odds revenue up 60% on the market
- Diplomacy + Space Poor odds revenue up 30% on the market
- Dynamic Narration + Supernatural Poor odds revenue up 40% on the market
- Arcade + Heist Poor odds revenue up 50% on the market
- Action-Adventure + Vampires Poor odds revenue up 60% on the market
- Arcade + Faith Fair revenue up 30% on the market
- 3D Platformer + Perma Death Fair revenue up 65% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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