Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Co-op + Creature Collector Poor odds revenue up 390% on the market
- Survival + Psychological Poor odds revenue up 330% on the market
- Creature Collector + Physics Poor odds revenue up 105% on the market
- Real Time Tactics + Sci-fi Poor odds revenue up 440% on the market
- Strategy RPG + Futuristic Poor odds revenue up 380% on the market
- Combat + Capitalism Poor odds revenue up 300% on the market
- Co-op + Runner Poor odds revenue up 260% on the market
- CRPG + Mystery Poor odds revenue up 340% on the market
- Platformer + Aliens Poor odds revenue up 305% on the market
- Character Customization + Flight Poor odds revenue up 405% on the market
- Card Game + Zombies Poor odds revenue up 260% on the market
- Board Game + Cats Poor odds revenue up 420% on the market
- Metroidvania + Female Protagonist Poor odds revenue up 365% on the market
- Destruction + Underground Poor odds revenue up 330% on the market
- Management + Platformer Poor odds revenue up 170% on the market
- Looter Shooter + Procedural Generation Poor odds revenue up 115% on the market
- Driving + Psychological Horror Fair revenue up 370% on the market
- Destruction + Mechs Poor odds revenue up 330% on the market
- Action + Metroidvania Poor odds revenue up 245% on the market
- Hunting + Sandbox Poor odds revenue up 195% on the market
- Spectacle fighter + Fantasy Poor odds revenue up 330% on the market
- Simulation + Zombies Poor odds revenue up 320% on the market
- Crafting + Lovecraftian Poor odds revenue up 330% on the market
- Survival Horror + Platformer Poor odds revenue up 160% on the market
- Grand Strategy + Character Customization Poor odds revenue up 265% on the market
- Tactical RPG + Female Protagonist Poor odds revenue up 225% on the market
- Shooter + Puzzle Poor odds revenue up 245% on the market
- Colony Sim + Logic Poor odds revenue up 325% on the market
- 6DOF + Arcade Poor odds revenue up 285% on the market
- Local Multiplayer + Runner Fair revenue up 155% on the market
- Action RTS + Base Building Poor odds revenue up 385% on the market
- Simulation + Sokoban Poor odds revenue up 325% on the market
- Online Co-Op + Mythology Poor odds revenue up 320% on the market
- Typing + Fantasy Poor odds revenue up 275% on the market
- Spectacle fighter + 2D Platformer Poor odds revenue up 235% on the market
- Space Sim + Walking Simulator Fair revenue up 405% on the market
- Time Management + Modern Poor odds revenue up 370% on the market
- Perma Death + Logic Long shot revenue up 140% on the market
- Real-Time + Simulation Poor odds revenue up 250% on the market
- Tabletop + Modern Poor odds revenue up 380% on the market
- Incremental + Romance Fair revenue up 290% on the market
- Typing + Detective Fair revenue up 205% on the market
- RPG + Top-Down Shooter Poor odds revenue up 395% on the market
- 4X + Turn-Based Strategy Poor odds revenue up 360% on the market
- Multiple Endings + Magic Poor odds revenue up 345% on the market
- Interactive Fiction + Supernatural Poor odds revenue up 305% on the market
- RTS + Post-apocalyptic Poor odds revenue up 310% on the market
- Turn-Based Combat + Time Management Poor odds revenue up 275% on the market
- Immersive Sim + Naval Poor odds revenue up 260% on the market
- Mystery Dungeon + Fantasy Poor odds revenue up 405% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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