Games › Combat › Combat + Capitalism
Should I ship a Capitalist Combat game?
Combat + Capitalism
Of 38 developers who shipped a Capitalist Combat game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 107 more are announced, ×5.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $3.3k, ×5.2 the market's $630 for a 5 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $2.9M, ×4772 the market median. Revenue is down 70% on the market; 107 games are announced against 21 developers who shipped in the last year.
| Bottom 30% | $599 (exactly $599) |
|---|---|
| Median | $3.3k (exactly $3,293) |
| Top 25% | $85k (exactly $84,530) |
| Top 5% | $3.0M (exactly $2,996,894) |
| Developers, 2 yr | 38 |
| Released games | 99 |
| Announced | 107 |
| Effort | 5 / 10 |
| AI-buildability | Medium |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 70% on the market, supply 25% more developers than the period before.
Free games: 26%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Combat
- effort 5 / 10 · medium · effort 5 sits in the medium band
- Capitalism
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Combat; 4 in 10 of the top 25% also carry Strategy, Simulation, Shooter
- Price point
- $9.99 typical · top 25% priced $34.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, 3D
Why players buy here
The top 25% priced at $34.99 or above; the middle game at $9.99.
The top 10 games average 72% positive over 26,304 reviews.
What kills games here
3 in 10 developers made under $600. 6 in 10 of the 18 games released 1 to 2 years ago have fewer than 100 reviews. 107 games are announced against 21 developers who shipped in the last year, ×5.1 per shipper.
Adjacent niches
Combat with a different setting or mood, ranked by verdict then median.
- + Real-Time with PauseStrong odds
- + 4XFair
- + TypingFair
- + VampiresFair
- + SnowFair
- + Walking SimulatorFair
- + Match 3Long shot
- + Open World Survival CraftPoor odds
- + Political SimPoor odds
- + Extraction ShooterPoor odds
- + Dating SimPoor odds
- + LGBTQ+Poor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | The Bazaar | $19.99 | 14,931 70% | 448k | $9.0M (exactly $8,954,121) | Tempo | |
| | MindsEye | $34.99 | 2,855 48% | 86k | $3.0M (exactly $2,996,894) | Build A Rocket Boy | |
| | Forefront | $27.99 | 1,913 84% | 57k | $1.6M (exactly $1,606,346) | Triangle Factory | |
| | Geo-Political Simulator 5 | $59.99 | 391 34% | 12k | $704k (exactly $703,683) | Eversim | |
| | Astro Prospector | $4.99 | 3,223 91% | 97k | $482k (exactly $482,483) | Incrementalist | |
| | Outhold | $6.99 | 1,818 86% | 55k | $381k (exactly $381,235) | Tellus Games | |
| | Skull Island: Rise of Kong | older | $39.99 | 153 35% | 4.6k | $184k (exactly $183,554) | IguanaBee |
| | Coin Push RPG | $9.99 | 584 76% | 18k | $175k (exactly $175,025) | RAmen | |
| | SeaCret 1 | · EA | $39.99 | 99 61% | 3.0k | $119k (exactly $118,770) | Dalas |
| | Black Gold - Shining Town | $13.99 | 255 80% | 7.7k | $107k (exactly $107,024) | Morexingame | |
| | 九州:立志 | $11.99 | 235 81% | 7.1k | $85k (exactly $84,530) | Xbgzs |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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