Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Racing + Local Multiplayer Poor odds revenue up 445% on the market
- Action-Adventure + LGBTQ+ Poor odds revenue up 320% on the market
- Collectathon + Magic Poor odds revenue up 470% on the market
- Character Action Game + Fantasy Poor odds revenue up 425% on the market
- Action RTS + Fantasy Poor odds revenue up 220% on the market
- Stealth + Conspiracy Poor odds revenue up 425% on the market
- Stealth + Psychological Poor odds revenue up 425% on the market
- Racing + Transportation Fair revenue up 425% on the market
- Sandbox + Mystery Poor odds revenue up 400% on the market
- Open World + Zombies Poor odds revenue up 395% on the market
- Survival Horror + Dark Fantasy Poor odds revenue up 260% on the market
- Character Customization + Transportation Fair revenue up 420% on the market
- Automobile Sim + Modern Poor odds revenue up 325% on the market
- Spectacle fighter + Platformer Poor odds revenue up 245% on the market
- Combat + Science Poor odds revenue up 140% on the market
- Walking Simulator + Roguelite Fair revenue up 210% on the market
- Loot + Artificial Intelligence Strong odds revenue up 525% on the market
- CRPG + Card Battler Poor odds revenue up 270% on the market
- Crafting + Dogs Poor odds revenue up 330% on the market
- Open World + Supernatural Poor odds revenue up 315% on the market
- Exploration + Mythology Poor odds revenue up 365% on the market
- Flight + Strategy Poor odds revenue up 415% on the market
- Perma Death + Underground Poor odds revenue up 475% on the market
- Destruction + Loot Poor odds revenue up 410% on the market
- 3D Platformer + Dystopian Poor odds revenue up 370% on the market
- Precision Platformer + Roguelike Poor odds revenue up 500% on the market
- Hex Grid + Medieval Poor odds revenue up 410% on the market
- Third-Person Shooter + Puzzle Poor odds revenue up 440% on the market
- Action RPG + Cats Poor odds revenue up 405% on the market
- Turn-Based Combat + Robots Poor odds revenue up 465% on the market
- Adventure + Twin Stick Shooter Poor odds revenue up 405% on the market
- Choices Matter + Local Multiplayer Poor odds revenue up 260% on the market
- PvE + Mystery Dungeon Poor odds revenue up 350% on the market
- Action-Adventure + Alternate History Poor odds revenue up 190% on the market
- Boomer Shooter + Post-apocalyptic Poor odds revenue up 400% on the market
- Trading Card Game + Life Sim Poor odds revenue up 470% on the market
- Turn-Based Combat + Interactive Fiction Poor odds revenue up 510% on the market
- Hidden Object + Post-apocalyptic Poor odds revenue up 400% on the market
- Bullet Hell + Faith Fair revenue up 290% on the market
- Idler + Military Fair revenue up 470% on the market
- Souls-like + Platformer Poor odds revenue up 320% on the market
- Colony Sim + Puzzle Poor odds revenue up 400% on the market
- Visual Novel + Nature Poor odds revenue up 445% on the market
- Choices Matter + Science Poor odds revenue up 465% on the market
- Action RPG + Swordplay Poor odds revenue up 330% on the market
- Action-Adventure + Romance Poor odds revenue up 465% on the market
- Strategy RPG + Exploration Poor odds revenue up 310% on the market
- RPG + Metroidvania Poor odds revenue up 315% on the market
- Open World + Dystopian Poor odds revenue up 280% on the market
- Class-Based + Horror Poor odds revenue up 320% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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