Games › Mechanics › Real Time Tactics
Should I ship a Real Time Tactics?
Real Time Tactics
Of 953 developers who shipped a Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 1,710 more are announced, ×3.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $600, level with the market's $630 for a 6 / 10 build, and 3 in 10 made under $120; 1 in 20 cleared $300k, ×490 the market median. Revenue is down 10% on the market; 1,710 games are announced against 525 developers who shipped in the last year.
| Bottom 30% | $120 (exactly $120) |
|---|---|
| Median | $599 (exactly $599) |
| Top 25% | $6.7k (exactly $6,746) |
| Top 5% | $307k (exactly $307,440) |
| Developers, 2 yr | 953 |
| Released games | 2,897 |
| Announced | 1,710 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 10% on the market, supply 20% more developers than the period before.
Free games: 17%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Real Time Tactics
- Price point
- $6.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $6.99.
The top 10 games average 81% positive over 234,134 reviews.
What kills games here
3 in 10 developers made under $120. 9 in 10 of the 571 games released 1 to 2 years ago have fewer than 100 reviews. 1,710 games are announced against 525 developers who shipped in the last year, ×3.3 per shipper.
All pairs with Real Time Tactics
- Real Time Tactics + Nature Dead $299
- MOBA + Real Time Tactics Dead $299
- Real Time Tactics + Aliens Dead $269
- Real Time Tactics + Hex Grid Dead $269
- Real Time Tactics + Mystery Dungeon Dead $240
- Real Time Tactics + Incremental Dead $239
- Battle Royale + Real Time Tactics Dead $239
- Real Time Tactics + 3D Platformer Dead $150
- Real Time Tactics + Board Game Dead $150
- Real Time Tactics + 4 Player Local Dead $150
- Real Time Tactics + Gambling Dead $150
- Hero Shooter + Real Time Tactics Dead $150
- Real Time Tactics + Science Dead $150
- Real Time Tactics + Arcade Dead $120
- Real Time Tactics + 2D Platformer Dead $120
- Real Time Tactics + Hidden Object Dead $120
- Real Time Tactics + Investigation Dead $120
- Real Time Tactics + Detective Dead $120
- Real Time Tactics + 2D Fighter Dead $90
- Real Time Tactics + Runner Dead $90
- CRPG + Real Time Tactics Dead $90
- Real Time Tactics + Party Game Dead $60
- Racing + Real Time Tactics Dead $60
- Real Time Tactics + Psychological Horror Dead $30
- Real Time Tactics + Beat 'em up Dead $0
- Real Time Tactics + Interactive Fiction Dead $0
- MMORPG + Real Time Tactics Dead $0
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Total War: WARHAMMER III | older | $59.99 | 104,822 71% | 3.1M | $189M (exactly $188,648,153) | CREATIVE ASSEMBLY, Feral Interactive |
| | Total War: WARHAMMER II | older | $59.99 | 85,134 92% | 2.6M | $153M (exactly $153,215,660) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Kenshi | older | $29.99 | 98,451 95% | 3.0M | $89M (exactly $88,576,365) | Lo-Fi Games |
| | Total War: THREE KINGDOMS | older | $39.99 | 63,110 82% | 1.9M | $76M (exactly $75,713,067) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Arma Reforger | older | $39.99 | 51,613 80% | 1.5M | $62M (exactly $61,920,116) | Bohemia Interactive |
| | Total War: WARHAMMER | older | $59.99 | 32,105 79% | 963k | $58M (exactly $57,779,368) | CREATIVE ASSEMBLY, Feral Interactive (L… (CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)) |
| | Total War: ROME II - Emperor Edition | older | $29.99 | 54,547 87% | 1.6M | $49M (exactly $49,075,936) | CREATIVE ASSEMBLY, Feral Interactive |
| | Company of Heroes 3 | older | $59.99 | 24,516 59% | 735k | $44M (exactly $44,121,445) | Relic Entertainment |
| | Broken Arrow | $49.99 | 25,924 55% | 778k | $39M (exactly $38,878,223) | Steel Balalaika | |
| | Shadow Tactics: Blades of the Shogun | older | $39.99 | 30,845 96% | 925k | $37M (exactly $37,004,746) | Mimimi Games |
| | REMATCH | $29.99 | 39,905 70% | 1.2M | $36M (exactly $35,902,528) | Sloclap | |
| | Going Medieval | $29.99 | 17,032 88% | 511k | $15M (exactly $15,323,690) | Foxy Voxel | |
| | MECCHA CHAMELEON | $5.99 | 78,746 87% | 2.4M | $14M (exactly $14,150,656) | lemorion_1224 | |
| | Door Kickers 2: Task Force North | $24.99 | 12,324 96% | 370k | $9.2M (exactly $9,239,303) | KillHouse Games | |
| | Sea Power : Naval Combat in the Missile Age | · EA | $49.99 | 6,109 90% | 183k | $9.2M (exactly $9,161,667) | Triassic Games |
| | Mechabellum | $14.99 | 17,856 84% | 536k | $8.0M (exactly $8,029,843) | Game River | |
| | Stronghold Crusader: Definitive Edition | $19.99 | 10,627 92% | 319k | $6.4M (exactly $6,373,012) | Firefly Studios | |
| | LOCKDOWN Protocol | $9.99 | 16,605 86% | 498k | $5.0M (exactly $4,976,518) | Mirage Creative Lab | |
| | The King is Watching | $14.99 | 9,006 88% | 270k | $4.0M (exactly $4,049,998) | Hypnohead |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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