Do I ship it?

GamesReal Time TacticsReal Time Tactics + Psychological Horror

Specimen · observed

Should I ship a Psychological-Horror Real Time Tactics?

Real Time Tactics + Psychological Horror

Only 17 developers shipped a Psychological-Horror Real Time Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Halluci-Sabbat of Koishi, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 31 more are announced, ×2.4 for every developer who shipped in the last year.

Verdict: dead, for a 6 / 10 build.

The middle developer here made $30 in the last 2 years and $450 over 4, against a market of $630 for a 6 / 10 build. 13 developers shipped in the last year and 31 games are announced.

Deciding numbers: median 0.0 times the market baseline, revenue up 26820% on the market, 31 announced, ×2.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Psychological Horror
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $300 → $1.7k → $4.6k → $30 → $2.6k (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Psychological Horror: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $0 (exactly $0)
Median $30 (exactly $30)
Top 25% $897 (exactly $897)
Top 5% $168k (exactly $168,030)
Developers, 2 yr 17
Released games 53
Announced 31
Effort 6 / 10
AI-buildability Medium
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 225% more developers than the period before.

Free games: 26%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Psychological Horror
effort 3 / 10 · high · effort 3 sits in the high band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics; 6 in 10 of the top 25% also carry Action, Arcade, Strategy
Price point
$4.99 typical · top 25% priced $7.99 or above
Art
4 in 10 of the top 25% ship with 3D, Atmospheric, Cute
Plate 4 · demand

Why players buy here

The top 25% priced at $7.99 or above; the middle game at $4.99.

The top 9 games average 89% positive over 914 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $30, 1 in 4 over $890, 1 in 20 over $160k.

3 in 10 developers made under $50. 9 in 10 of the 8 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 13 developers who shipped in the last year, ×2.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different setting or mood, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Fisher Online older $13.99 4,199 81% 126k $1.8M (exactly $1,762,320) R-Age LLC
Command & Conquer™ 4 Tiberian Twilight older $6.96 4,832 16% 145k $1.0M (exactly $1,008,922) EA Los Angeles
Just Another Night Shift older $6.99 952 91% 29k $200k (exactly $199,634) JANS Dev Team, FinnGames
Halluci-Sabbat of Koishi $7.99 701 91% 21k $168k (exactly $168,030) ZRIGN 地霊研究院
Deadnaut older $9.99 128 67% 3.8k $38k (exactly $38,362) Screwfly Studios
Smilers Den Deluxxx $6.99 160 84% 4.8k $34k (exactly $33,552) MikiY
惊险极速 · EA older $6.99 91 97% 2.7k $19k (exactly $19,083) 个人
Don't Panic older $9.99 34 67% 1.0k $10k (exactly $10,190) Deep Pixel Studio
CoinPit $6.99 24 66% 720 $5.0k (exactly $5,033) Trollix Games
Saints and Sinners · EA older $6.99 22 63% 660 $4.6k (exactly $4,613) threeW
Pinball with a Gun $7.99 11 90% 330 $2.6k (exactly $2,637) Tigpan, PoggieB
Spirit of the Dome $2.99 10 100% 300 $897 (exactly $897) Deformed Studios
Slumber Party $4.99 3 66% 90 $449 (exactly $449) 70BB
DefuseOrder | 解除命令 $2.99 3 100% 90 $269 (exactly $269) Chataro
TOSS $4.99 1 0% 30 $150 (exactly $150) SolitaryStudios
Halloween Night $0.99 1 100% 30 $30 (exactly $30) Konrad Łaniecki
Amber of Jinn · EA $9.99 0 0% 0 $0 (exactly $0) Stixor

Estimates: copies = reviews × 30, gross = copies × list price.