Do I ship it?

GamesReal Time TacticsReal Time Tactics + 2D Fighter

Specimen · observed

Should I ship a 2D Fighter Real Time Tactics?

Real Time Tactics + 2D Fighter

Of 20 developers who shipped a 2D Fighter Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 32 more are announced, ×2.3 for every developer who shipped in the last year.

Verdict: dead, for a 6 / 10 build.

The middle developer here made $90 in the last 2 years and $90 over 4, against a market of $630 for a 6 / 10 build. 14 developers shipped in the last year and 32 games are announced.

Deciding numbers: median 0.1 times the market baseline, revenue up 35% on the market, 32 announced, ×2.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + 2D Fighter
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 20
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $150 → $479 → $0 → $479 → $356 → $179 (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + 2D Fighter: Plate 1 · outcomes, 2 yr, n = 20
Bottom 30% $0 (exactly $0)
Median $90 (exactly $90)
Top 25% $479 (exactly $479)
Top 5% $168k (exactly $168,030)
Developers, 2 yr 20
Released games 63
Announced 32
Effort 6 / 10
AI-buildability Low
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 35% on the market, supply 100% more developers than the period before.

Free games: 21%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
2D Fighter
effort 5 / 10 · low · frame-precise animation and rollback netcode

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, 2D Fighter; 8 in 10 of the top 25% also carry Action, Adventure, Sports
Price point
$4.99 typical · top 25% priced $9.99 or above
Art
6 in 10 of the top 25% ship with Cute, 2D, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $4.99.

The top 10 games average 91% positive over 801 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $90, 1 in 4 over $470, 1 in 20 over $160k.

3 in 10 developers made under $50. 9 in 10 of the 15 games released 1 to 2 years ago have fewer than 100 reviews. 32 games are announced against 14 developers who shipped in the last year, ×2.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Halluci-Sabbat of Koishi $7.99 701 91% 21k $168k (exactly $168,030) ZRIGN 地霊研究院
RitualSummon older $10.99 267 76% 8.0k $88k (exactly $88,030) WhitePeach
The Mythical City 4 older $49.99 10 100% 300 $15k (exactly $14,997) Gamesforgames
Pixel Pirate older $24.99 14 78% 420 $10k (exactly $10,496) Stas Paty9mkin
Middle Age Conquest older $6.99 38 76% 1.1k $8.0k (exactly $7,969) Musa GUNGOR
The Great Axe $19.99 13 84% 390 $7.8k (exactly $7,796) Gamesforgames
Gold Defence $9.99 20 65% 600 $6.0k (exactly $5,994) Gamesforgames
Happy Piggy 2 $9.99 13 100% 390 $3.9k (exactly $3,896) Gamesforgames
Emoji Wars $9.99 12 91% 360 $3.6k (exactly $3,596) Total
The Inseparables $9.99 11 100% 330 $3.3k (exactly $3,297) Gamesforgames
Stepfight $9.99 10 100% 300 $3.0k (exactly $2,997) Gamesforgames
Boiiing Boiiing $6.99 5 100% 150 $1.0k (exactly $1,048) SLMB's Games
S.S.C. Rusted $3.99 4 100% 120 $479 (exactly $479) Series Sun
Curvelicious $0.99 12 91% 360 $356 (exactly $356) Filip Strelec

Estimates: copies = reviews × 30, gross = copies × list price.