Games › Real Time Tactics › Real Time Tactics + Science
Should I ship a Science Real Time Tactics?
Real Time Tactics + Science
Only 7 developers shipped a Science Real Time Tactics in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Screeps: Arena, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 23 more are announced, ×4.6 for every developer who shipped in the last year.
Verdict: dead, for a 6 / 10 build.
The middle developer here made $150 in the last 2 years and $150 over 4, against a market of $630 for a 6 / 10 build. 5 developers shipped in the last year and 23 games are announced.
not enough cohorts to draw
| Bottom 30% | $89 (exactly $89) |
|---|---|
| Median | $150 (exactly $150) |
| Top 25% | $9.6k (exactly $9,588) |
| Top 5% | $63k (exactly $62,968) |
| Developers, 2 yr | 7 |
| Released games | 30 |
| Announced | 23 |
| Effort | 6 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 150% more developers than the period before.
Free games: 23%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
- Science
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- Real Time Tactics
- Price point
- $4.99 typical
Why players buy here
Fewer than 10 games in the last 2 years; sentiment and price figures use the all window.
The top 25% priced at $14.99 or above; the middle game at $4.99.
The top 10 games average 72% positive over 932 reviews.
What kills games here
3 in 10 developers made under $89. 23 games are announced against 5 developers who shipped in the last year, ×4.6 per shipper.
Adjacent niches
Real Time Tactics with a different setting or mood, ranked by verdict then median.
- + DragonsStrong odds
- + Outbreak SimFair
- + HackingFair
- + World War IIPoor odds
- + Cold WarPoor odds
- + HistoricalPoor odds
- + Real-Time with PausePoor odds
- + Real-TimePoor odds
- + MechsPoor odds
- + Vehicular CombatPoor odds
- + God GamePoor odds
- + Open WorldPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Reactor Tech² | older | $14.99 | 353 68% | 11k | $159k (exactly $158,744) | 4Co |
| | Screeps: Arena | $19.99 | 105 82% | 3.2k | $63k (exactly $62,968) | Screeps, LLC | |
| | Microcosmum 2 | older | $9.99 | 113 56% | 3.4k | $34k (exactly $33,866) | Satur Entertainment |
| | Lazy Galaxy | older | $4.99 | 188 78% | 5.6k | $28k (exactly $28,144) | Coldwild Games, Vladimir Slav, Elena Na… (Coldwild Games, Vladimir Slav, Elena Nazarenko) |
| | Beetle Uprising | older | $9.99 | 87 72% | 2.6k | $26k (exactly $26,074) | Iocane Games, LLC |
| | C.A.R.S. - Creating A Ridiculous Shitshow | $7.99 | 40 97% | 1.2k | $9.6k (exactly $9,588) | 3Dads Studios | |
| | Gelluloid Domination | $11.99 | 13 84% | 390 | $4.7k (exactly $4,676) | Tractor Set GO! | |
| | WarBreeds | older | $5.99 | 25 84% | 750 | $4.5k (exactly $4,492) | Red Orb Entertainment |
| | Neonverse Defenders | · EA older | $9.99 | 3 100% | 90 | $899 (exactly $899) | PNYX GAMES |
| | Ministry of Pandemic | older | $4.99 | 5 60% | 150 | $748 (exactly $748) | Ceyhan Kapusuz, Ecem Baysal Kapusuz |
| | Math4TopDogs | $4.99 | 1 100% | 30 | $150 (exactly $150) | Mathsandcau | |
| | Orion Wars | $0.99 | 3 66% | 90 | $89 (exactly $89) | Sneeden Software | |
| | Slimedrop Laboratory | $4.99 | 0 0% | 0 | $0 (exactly $0) | Laxias Games | |
| | Web Wars | $4.99 | 0 0% | 0 | $0 (exactly $0) | Phantom Jelly Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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