Do I ship it?

GamesReal Time TacticsReal Time Tactics + Party Game

Specimen · observed

Should I ship a Party Game Real Time Tactics?

Real Time Tactics + Party Game

Of 28 developers who shipped a Party Game Real Time Tactics in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 61 more are announced, ×2.3 for every developer who shipped in the last year.

Verdict: dead, for a 6 / 10 build.

The middle developer here made $60 in the last 2 years and $60 over 4, against a market of $630 for a 6 / 10 build. 26 developers shipped in the last year and 61 games are announced.

Deciding numbers: median 0.1 times the market baseline, revenue too few recent games to read momentum, 61 announced, ×2.3 per developer who shipped in the last year.
Nobody has said they are building this yet.
Real Time Tactics + Party Game
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 28
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $390 → $0 (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for Real Time Tactics + Party Game: Plate 1 · outcomes, 2 yr, n = 28
Bottom 30% $0 (exactly $0)
Median $60 (exactly $60)
Top 25% $810 (exactly $810)
Top 5% $134k (exactly $133,733)
Developers, 2 yr 28
Released games 35
Announced 61
Effort 6 / 10
AI-buildability Medium
Typical price $5.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue too few recent games to read momentum, supply 1200% more developers than the period before.

Free games: 11%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band
Party Game
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
6 / 10 · full 3D single-player, physics sims, content-heavy RPG
Systems
Real Time Tactics, Party Game; 4 in 10 of the top 25% also carry PvP, Action, Co-op
Price point
$5.99 typical · top 25% priced $9.99 or above
Art
4 in 10 of the top 25% ship with 3D, Cute, Colorful
Plate 4 · demand

Why players buy here

The top 25% priced at $9.99 or above; the middle game at $5.99.

The top 10 games average 87% positive over 79,024 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $50, median $60, 1 in 4 over $810, 1 in 20 over $130k.

3 in 10 developers made under $50. 61 games are announced against 26 developers who shipped in the last year, ×2.3 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Real Time Tactics with a different second tag, ranked by verdict then median.

  1. + DragonsStrong odds17 devs · median $6.6k · 19 announced
  2. + Outbreak SimFair12 devs · median $1.8k · 14 announced
  3. + HackingFair11 devs · median $987 · 11 announced
  4. + World War IIPoor odds24 devs · median $67k · 35 announced
  5. + Cold WarPoor odds9 devs · median $19k · 16 announced
  6. + HistoricalPoor odds88 devs · median $19k · 154 announced
  7. + Real-Time with PausePoor odds19 devs · median $16k · 31 announced
  8. + Real-TimePoor odds16 devs · median $16k · 26 announced
  9. + MechsPoor odds16 devs · median $13k · 32 announced
  10. + Vehicular CombatPoor odds20 devs · median $9.6k · 50 announced
  11. + God GamePoor odds19 devs · median $7.8k · 32 announced
  12. + Open WorldPoor odds29 devs · median $7.2k · 111 announced

All 176 pairs on the Real Time Tactics page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
MECCHA CHAMELEON $5.99 78,746 87% 2.4M $14M (exactly $14,150,656) lemorion_1224
Hidden in Plain Sight older $5.99 922 99% 28k $166k (exactly $165,683) Adam Spragg
Motion Soccer PRO $19.99 223 79% 6.7k $134k (exactly $133,733) Ivanovich Games
X-POINT · EA older $19.99 32 78% 960 $19k (exactly $19,190) Andrey Scanarri (Scanarri)
ホロライブオールスター バトルタイルズ $3.99 20 25% 600 $2.4k (exactly $2,394) BG2研
Project Corner $9.99 4 100% 120 $1.2k (exactly $1,199) Triny Games
Boiiing Boiiing $6.99 5 100% 150 $1.0k (exactly $1,048) SLMB's Games
Battle Balls · EA $1.99 14 100% 420 $836 (exactly $836) Fonderland Studios
Typing Clash $4.50 6 100% 180 $810 (exactly $810) Yong Games
The Hidden Camp $6.99 3 100% 90 $629 (exactly $629) E and B Games
Clash of Builders $6.99 2 100% 60 $419 (exactly $419) DriftWhale Studio
Deckaroo · EA $12.99 1 100% 30 $390 (exactly $390) gororong

Estimates: copies = reviews × 30, gross = copies × list price.