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Should I ship a Real Time Tactics MMORPG?
MMORPG + Real Time Tactics
No developer shipped a paid Real Time Tactics MMORPG in the last 2 years. Over all years on record, 5 did: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 9 in 10 of the games here are free to play and sit outside these figures. 31 more are announced, ×31 for every developer who shipped in the last year.
Verdict: dead, for a 10 / 10 build.
Only 0 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $0 against a market of $1.3k. 31 games are announced.
not enough cohorts to draw
| Bottom 30% | $1.5k (exactly $1,497) |
|---|---|
| Median | $1.6k (exactly $1,618) |
| Top 25% | $19k (exactly $19,083) |
| Top 5% | $25k (exactly $25,449) |
| Developers, all | 5 |
| Released games | 42 |
| Announced | 31 |
| Effort | 10 / 10 |
| AI-buildability | Low |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: too few recent games to read.
Free games: 88%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- MMORPG
- effort 10 / 10 · low · persistent world servers and a live economy
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 10 / 10 · studio only
- Systems
- MMORPG, Real Time Tactics
- Price point
- $6.99 typical
Why players buy here
The top 5 games average 79% positive over 144 reviews.
What kills games here
3 in 10 developers made under $1.5k. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 0 developers who shipped in the last year, ×31 per shipper.
Adjacent niches
MMORPG with a different second tag, ranked by verdict then median.
- + LootPoor odds
- + TradingPoor odds
- + SandboxPoor odds
- + Dungeon CrawlerPoor odds
- + CraftingPoor odds
- + MagicPoor odds
- + Online Co-OpPoor odds
- + FantasyPoor odds
- + Class-BasedPoor odds
- + Open WorldPoor odds
- + Character CustomizationPoor odds
- + ExplorationPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Abyss | · EA | $24.95 | 34 58% | 1.0k | $25k (exactly $25,449) | Old World Labs |
| | 惊险极速 | · EA | $6.99 | 91 97% | 2.7k | $19k (exactly $19,083) | 个人 |
| | 三千大世界(Three Thousand Worlds) | $8.99 | 6 16% | 180 | $1.6k (exactly $1,618) | yunbei | |
| | 摸金校尉之九幽将军 | · EA | $4.99 | 10 30% | 300 | $1.5k (exactly $1,497) | 成都可可兰 |
| | Подвиги древних Русов | $1.99 | 3 66% | 90 | $179 (exactly $179) | MomentGameStudio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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