Do I ship it?

GamesMMORPGMMORPG + Real Time Tactics

Specimen · observed

Should I ship a Real Time Tactics MMORPG?

MMORPG + Real Time Tactics

No developer shipped a paid Real Time Tactics MMORPG in the last 2 years. Over all years on record, 5 did: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 9 in 10 of the games here are free to play and sit outside these figures. 31 more are announced, ×31 for every developer who shipped in the last year.

Verdict: dead, for a 10 / 10 build.

Only 0 developers shipped this in the last year, under the 5 a verdict needs; over 2 years the middle one made $0 against a market of $1.3k. 31 games are announced.

Deciding numbers: median 0.0 times the market baseline, revenue too few recent games to read momentum, 31 announced, ×31 per developer who shipped in the last year.
Nobody has said they are building this yet.
MMORPG + Real Time Tactics
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, all n = 5

not enough cohorts to draw

Outcomes for MMORPG + Real Time Tactics: Plate 1 · outcomes, all, n = 5
Bottom 30% $1.5k (exactly $1,497)
Median $1.6k (exactly $1,618)
Top 25% $19k (exactly $19,083)
Top 5% $25k (exactly $25,449)
Developers, all 5
Released games 42
Announced 31
Effort 10 / 10
AI-buildability Low
Typical price $6.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: too few recent games to read.

Free games: 88%, excluded from money figures.

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Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

MMORPG
effort 10 / 10 · low · persistent world servers and a live economy
Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
10 / 10 · studio only
Systems
MMORPG, Real Time Tactics
Price point
$6.99 typical
Plate 4 · demand

Why players buy here

The top 5 games average 79% positive over 144 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes over all years on record by share: 3 in 10 under $1.5k, median $1.6k, 1 in 4 over $19k, 1 in 20 over $25k.

3 in 10 developers made under $1.5k. 8 in 10 of the 6 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 0 developers who shipped in the last year, ×31 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

MMORPG with a different second tag, ranked by verdict then median.

  1. + LootPoor odds8 devs · median $253k · 57 announced
  2. + TradingPoor odds6 devs · median $206k · 42 announced
  3. + SandboxPoor odds15 devs · median $144k · 107 announced
  4. + Dungeon CrawlerPoor odds10 devs · median $144k · 80 announced
  5. + CraftingPoor odds25 devs · median $111k · 155 announced
  6. + MagicPoor odds11 devs · median $111k · 109 announced
  7. + Online Co-OpPoor odds15 devs · median $65k · 130 announced
  8. + FantasyPoor odds27 devs · median $61k · 232 announced
  9. + Class-BasedPoor odds7 devs · median $61k · 57 announced
  10. + Open WorldPoor odds33 devs · median $52k · 252 announced
  11. + Character CustomizationPoor odds28 devs · median $52k · 217 announced
  12. + ExplorationPoor odds24 devs · median $52k · 213 announced

All 71 pairs on the MMORPG page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Abyss · EA $24.95 34 58% 1.0k $25k (exactly $25,449) Old World Labs
惊险极速 · EA $6.99 91 97% 2.7k $19k (exactly $19,083) 个人
三千大世界(Three Thousand Worlds) $8.99 6 16% 180 $1.6k (exactly $1,618) yunbei
摸金校尉之九幽将军 · EA $4.99 10 30% 300 $1.5k (exactly $1,497) 成都可可兰
Подвиги древних Русов $1.99 3 66% 90 $179 (exactly $179) MomentGameStudio

Estimates: copies = reviews × 30, gross = copies × list price.