Do I ship it?

GamesMOBAMOBA + Real Time Tactics

Specimen · observed

Should I ship a Real Time Tactics MOBA?

MOBA + Real Time Tactics

Only 17 developers shipped a paid Real Time Tactics MOBA in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Teamfight Manager 2, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 5 in 10 of the games here are free to play and sit outside these figures. 58 more are announced, ×5.8 for every developer who shipped in the last year.

Verdict: dead, for a 9 / 10 build.

The middle developer here made $300 in the last 2 years and $300 over 4, against a market of $1.3k for a 9 / 10 build. 10 developers shipped in the last year and 58 games are announced.

Deciding numbers: median 0.2 times the market baseline, revenue up 375% on the market, 58 announced, ×5.8 per developer who shipped in the last year.
Nobody has said they are building this yet.
MOBA + Real Time Tactics
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 17
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $300 → $238 → $179 → $30k (still earning) → $0 (still earning)
The last cohort is still earning.
Outcomes for MOBA + Real Time Tactics: Plate 1 · outcomes, 2 yr, n = 17
Bottom 30% $179 (exactly $179)
Median $299 (exactly $299)
Top 25% $2.7k (exactly $2,696)
Top 5% $1.3M (exactly $1,349,925)
Developers, 2 yr 17
Released games 71
Announced 58
Effort 9 / 10
AI-buildability Low
Typical price $4.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 375% on the market, supply 45% more developers than the period before.

Free games: 49%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

MOBA
effort 9 / 10 · low · competitive netcode plus a balanced hero roster
Real Time Tactics
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
9 / 10 · studio only
Systems
MOBA, Real Time Tactics; 5 in 10 of the top 25% also carry Strategy, Action, PvP
Price point
$4.99 typical · top 25% priced $19.99 or above
Art
5 in 10 of the top 25% ship with 2D
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $4.99.

The top 10 games average 61% positive over 2,419 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $180, median $300, 1 in 4 over $2.6k, 1 in 20 over $1.3M.

3 in 10 developers made under $180. All of the 13 games released 1 to 2 years ago have fewer than 100 reviews. 58 games are announced against 10 developers who shipped in the last year, ×5.8 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

MOBA with a different second tag, ranked by verdict then median.

  1. + RoguelitePoor odds10 devs · median $3.9k · 15 announced
  2. + AdventurePoor odds12 devs · median $3.1k · 44 announced
  3. + Tower DefensePoor odds7 devs · median $3.1k · 15 announced
  4. + FantasyPoor odds18 devs · median $2.7k · 85 announced
  5. + Character CustomizationPoor odds10 devs · median $1.8k · 40 announced
  6. + Online Co-OpPoor odds19 devs · median $600 · 57 announced
  7. + Co-opPoor odds21 devs · median $479 · 53 announced
  8. + ActionPoor odds53 devs · median $359 · 170 announced
  9. + SimulationPoor odds12 devs · median $359 · 33 announced
  10. + RPGPoor odds23 devs · median $180 · 73 announced
  11. + Hero ShooterDead5 devs · median $49k · 24 announced
  12. + SurvivalDead6 devs · median $31k · 22 announced

All 50 pairs on the MOBA page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Teamfight Manager 2 · EA $19.99 2,251 60% 68k $1.3M (exactly $1,349,925) Team Samoyed
Command & Conquer™ 4 Tiberian Twilight older $6.96 4,832 16% 145k $1.0M (exactly $1,008,922) EA Los Angeles
Demigod older $9.99 1,011 75% 30k $303k (exactly $302,997) Gas Powered Games
Sanguo's Ambition 4 :Three Kingdoms $9.99 101 68% 3.0k $30k (exactly $30,270) Youshen Interactive
Subsiege older $19.99 43 46% 1.3k $26k (exactly $25,787) Icebird Studios
惊险极速 · EA older $6.99 91 97% 2.7k $19k (exactly $19,083) 个人
Glassbreakers: Champions of Moss $19.99 22 63% 660 $13k (exactly $13,193) Polyarc
Battle Craft older $17.99 16 81% 480 $8.6k (exactly $8,635) Yaremchuk
Sentry:Obelisk Of Dawn older $19.99 6 100% 180 $3.6k (exactly $3,598) Guangzhou NineD Digital Technology Co.,… (Guangzhou NineD Digital Technology Co.,Ltd)
Luna & Sol: Nightmare Ward $7.99 13 76% 390 $3.1k (exactly $3,116) PLAY Mephistowaltz
Battle Waves: Card Tactics $5.99 15 73% 450 $2.7k (exactly $2,696) CAGE Studios
Landmark Battle · EA $6.99 3 100% 90 $629 (exactly $629) Poetic Games
Cosmic Order Fleet $4.99 3 100% 90 $449 (exactly $449) DotSpark Studio
War to the Core · EA $9.99 1 100% 30 $300 (exactly $300) Forgotten Mines
Blitz Society $4.99 2 100% 60 $299 (exactly $299) Ryan Evans
Bomber Festival $0.99 8 100% 240 $238 (exactly $238) kaze studio

Estimates: copies = reviews × 30, gross = copies × list price.