Should I ship a Life Sim?
Life Sim
Of 1,853 developers who shipped a Life Sim in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 3,151 more are announced, ×2.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $3.6k, ×7.6 the market's $480 for a 4 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $710k, ×1511 the market median. Revenue is down 15% on the market; 3,151 games are announced against 1,165 developers who shipped in the last year.
| Bottom 30% | $599 (exactly $599) |
|---|---|
| Median | $3.6k (exactly $3,596) |
| Top 25% | $37k (exactly $37,417) |
| Top 5% | $718k (exactly $717,631) |
| Developers, 2 yr | 1,853 |
| Released games | 4,341 |
| Announced | 3,151 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 55% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Life Sim
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Life Sim
- Price point
- $7.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $7.99.
The top 10 games average 93% positive over 411,976 reviews.
What kills games here
3 in 10 developers made under $600. 7 in 10 of the 971 games released 1 to 2 years ago have fewer than 100 reviews. 3,151 games are announced against 1,165 developers who shipped in the last year, ×2.7 per shipper.
All pairs with Life Sim
- Open World + Life Sim Poor odds $9.3k
- Life Sim + Mining Poor odds $8.7k
- Automobile Sim + Life Sim Poor odds $8.6k
- Life Sim + Visual Novel Poor odds $8.4k
- Life Sim + Turn-Based Combat Poor odds $8.4k
- Life Sim + Inventory Management Poor odds $8.3k
- Fishing + Life Sim Poor odds $8.0k
- Management + Life Sim Poor odds $7.8k
- Economy + Life Sim Poor odds $7.7k
- Tactical RPG + Life Sim Poor odds $7.7k
- Automation + Life Sim Poor odds $7.3k
- Life Sim + Hacking Poor odds $7.3k
- Life Sim + Rhythm Poor odds $7.2k
- Life Sim + Female Protagonist Poor odds $7.1k
- Immersive Sim + Life Sim Poor odds $6.9k
- RPG + Life Sim Poor odds $6.6k
- Life Sim + Medieval Poor odds $6.6k
- Life Sim + War Poor odds $6.6k
- Life Sim + Shop Keeper Poor odds $6.6k
- Life Sim + Auto Battler Poor odds $6.6k
- Life Sim + Supernatural Poor odds $6.1k
- Life Sim + Aliens Poor odds $6.1k
- Life Sim + Outbreak Sim Poor odds $6.1k
- Life Sim + Conspiracy Poor odds $6.1k
- Life Sim + Resource Management Poor odds $5.9k
- Life Sim + Sci-fi Poor odds $5.8k
- Life Sim + Programming Poor odds $5.8k
- Life Sim + Crime Poor odds $5.7k
- Life Sim + Political Sim Poor odds $5.4k
- City Builder + Life Sim Poor odds $5.4k
- Life Sim + Military Poor odds $5.4k
- Life Sim + Modern Poor odds $5.4k
- Adventure + Life Sim Poor odds $5.1k
- Life Sim + Nature Poor odds $5.1k
- Life Sim + Investigation Poor odds $5.1k
- Life Sim + Fantasy Poor odds $5.1k
- Life Sim + Roguelite Poor odds $4.6k
- Life Sim + Medical Sim Poor odds $4.5k
- Colony Sim + Life Sim Poor odds $4.4k
- Exploration + Life Sim Poor odds $4.3k
- Life Sim + Dogs Poor odds $4.2k
- Level Editor + Life Sim Poor odds $4.1k
- Sports + Life Sim Poor odds $4.0k
- Life Sim + Multiple Endings Poor odds $3.9k
- Life Sim + Dystopian Poor odds $3.9k
- Simulation + Life Sim Poor odds $3.9k
- PvP + Life Sim Poor odds $3.8k
- Life Sim + Choose Your Own Adventure Poor odds $3.7k
- Space Sim + Life Sim Poor odds $3.7k
- Destruction + Life Sim Poor odds $3.7k
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Stardew Valley | older | $14.99 | 894,201 98% | 27M | $402M (exactly $402,122,190) | ConcernedApe |
| | Crusader Kings III | older | $49.99 | 94,615 90% | 2.8M | $142M (exactly $141,894,116) | Paradox Development Studio |
| | MiSide | $14.99 | 122,007 97% | 3.7M | $55M (exactly $54,866,548) | AIHASTO | |
| | Supermarket Simulator | $19.99 | 79,236 92% | 2.4M | $48M (exactly $47,517,829) | Nokta Games | |
| | inZOI | · EA | $39.99 | 30,020 77% | 901k | $36M (exactly $36,014,994) | inZOI Studio |
| | My Time at Portia | older | $29.99 | 34,844 91% | 1.0M | $31M (exactly $31,349,147) | Pathea Games |
| | WorldBox - God Simulator | · EA older | $19.99 | 51,071 95% | 1.5M | $31M (exactly $30,627,279) | Maxim Karpenko |
| | Crime Scene Cleaner | older | $29.99 | 32,469 98% | 974k | $29M (exactly $29,212,359) | President Studio |
| | My Time at Sandrock | older | $39.99 | 24,110 88% | 723k | $29M (exactly $28,924,767) | Pathea Games |
| | TCG Card Shop Simulator | $19.99 | 47,357 96% | 1.4M | $28M (exactly $28,399,993) | OPNeon Games | |
| | Wobbly Life | $24.99 | 33,034 97% | 991k | $25M (exactly $24,765,590) | RubberBandGames | |
| | Paralives | · EA | $39.99 | 20,123 89% | 604k | $24M (exactly $24,141,563) | Alex Massé and team |
| | Dinkum | $19.99 | 24,641 92% | 739k | $15M (exactly $14,777,208) | James Bendon | |
| | Fields of Mistria | $13.99 | 31,918 96% | 958k | $13M (exactly $13,395,985) | NPC Studio | |
| | Hello Kitty Island Adventure | $39.99 | 9,637 93% | 289k | $12M (exactly $11,561,509) | Sunblink | |
| | Big Ambitions | $25.99 | 14,003 92% | 420k | $11M (exactly $10,918,139) | Hovgaard Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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