Should I ship a Life Sim?
Life Sim
Of 1,853 developers who shipped a Life Sim in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 3,151 more are announced, ×2.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $3.6k, ×7.6 the market's $480 for a 4 / 10 build, and 3 in 10 made under $600; 1 in 20 cleared $710k, ×1511 the market median. Revenue is down 15% on the market; 3,151 games are announced against 1,165 developers who shipped in the last year.
| Bottom 30% | $599 (exactly $599) |
|---|---|
| Median | $3.6k (exactly $3,596) |
| Top 25% | $37k (exactly $37,417) |
| Top 5% | $718k (exactly $717,631) |
| Developers, 2 yr | 1,853 |
| Released games | 4,341 |
| Announced | 3,151 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 55% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Life Sim
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Life Sim
- Price point
- $7.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $7.99.
The top 10 games average 93% positive over 411,976 reviews.
What kills games here
3 in 10 developers made under $600. 7 in 10 of the 971 games released 1 to 2 years ago have fewer than 100 reviews. 3,151 games are announced against 1,165 developers who shipped in the last year, ×2.7 per shipper.
All pairs with Life Sim
- FMV + Life Sim Strong odds $54k
- Life Sim + Minigames Strong odds $11k
- Job Simulator + Life Sim Fair $19k
- Football (Soccer) + Life Sim Fair $10k
- Life Sim + Gambling Fair $4.0k
- Life Sim + Point & Click Fair $2.4k
- Life Sim + Logic Fair $1.5k
- Life Sim + Walking Simulator Fair $1.3k
- Life Sim + Incremental Fair $958
- Life Sim + Quick-Time Events Fair $958
- Life Sim + Arcade Fair $657
- Life Sim + Score Attack Fair $657
- Life Sim + Puzzle Platformer Fair $657
- Flight + Life Sim Poor odds $70k
- Open World Survival Craft + Life Sim Poor odds $58k
- Co-op + Life Sim Poor odds $35k
- Online Co-Op + Life Sim Poor odds $27k
- Transportation + Life Sim Poor odds $27k
- Life Sim + Deckbuilding Poor odds $24k
- Base Building + Life Sim Poor odds $24k
- Agriculture + Life Sim Poor odds $16k
- Life Sim + Card Battler Poor odds $16k
- Sandbox + Life Sim Poor odds $16k
- Survival Horror + Life Sim Poor odds $15k
- Building + Life Sim Poor odds $15k
- Life Sim + Trading Poor odds $13k
- Driving + Life Sim Poor odds $12k
- Life Sim + Dating Sim Poor odds $12k
- Character Customization + Life Sim Poor odds $11k
- Farming Sim + Life Sim Poor odds $11k
- JRPG + Life Sim Poor odds $11k
- Crafting + Life Sim Poor odds $10k
- Trading Card Game + Life Sim Poor odds $10k
- Life Sim + Card Game Poor odds $10k
- Life Sim + Cooking Poor odds $9.4k
- Open World + Life Sim Poor odds $9.3k
- Life Sim + Mining Poor odds $8.7k
- Automobile Sim + Life Sim Poor odds $8.6k
- Life Sim + Visual Novel Poor odds $8.4k
- Life Sim + Turn-Based Combat Poor odds $8.4k
- Life Sim + Inventory Management Poor odds $8.3k
- Fishing + Life Sim Poor odds $8.0k
- Management + Life Sim Poor odds $7.8k
- Economy + Life Sim Poor odds $7.7k
- Tactical RPG + Life Sim Poor odds $7.7k
- Automation + Life Sim Poor odds $7.3k
- Life Sim + Rhythm Poor odds $7.2k
- Immersive Sim + Life Sim Poor odds $6.9k
- RPG + Life Sim Poor odds $6.6k
- Life Sim + Shop Keeper Poor odds $6.6k
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Stardew Valley | older | $14.99 | 894,201 98% | 27M | $402M (exactly $402,122,190) | ConcernedApe |
| | Crusader Kings III | older | $49.99 | 94,615 90% | 2.8M | $142M (exactly $141,894,116) | Paradox Development Studio |
| | MiSide | $14.99 | 122,007 97% | 3.7M | $55M (exactly $54,866,548) | AIHASTO | |
| | Supermarket Simulator | $19.99 | 79,236 92% | 2.4M | $48M (exactly $47,517,829) | Nokta Games | |
| | inZOI | · EA | $39.99 | 30,020 77% | 901k | $36M (exactly $36,014,994) | inZOI Studio |
| | My Time at Portia | older | $29.99 | 34,844 91% | 1.0M | $31M (exactly $31,349,147) | Pathea Games |
| | WorldBox - God Simulator | · EA older | $19.99 | 51,071 95% | 1.5M | $31M (exactly $30,627,279) | Maxim Karpenko |
| | Crime Scene Cleaner | older | $29.99 | 32,469 98% | 974k | $29M (exactly $29,212,359) | President Studio |
| | My Time at Sandrock | older | $39.99 | 24,110 88% | 723k | $29M (exactly $28,924,767) | Pathea Games |
| | TCG Card Shop Simulator | $19.99 | 47,357 96% | 1.4M | $28M (exactly $28,399,993) | OPNeon Games | |
| | Wobbly Life | $24.99 | 33,034 97% | 991k | $25M (exactly $24,765,590) | RubberBandGames | |
| | Paralives | · EA | $39.99 | 20,123 89% | 604k | $24M (exactly $24,141,563) | Alex Massé and team |
| | Dinkum | $19.99 | 24,641 92% | 739k | $15M (exactly $14,777,208) | James Bendon | |
| | Fields of Mistria | $13.99 | 31,918 96% | 958k | $13M (exactly $13,395,985) | NPC Studio | |
| | Hello Kitty Island Adventure | $39.99 | 9,637 93% | 289k | $12M (exactly $11,561,509) | Sunblink | |
| | Big Ambitions | $25.99 | 14,003 92% | 420k | $11M (exactly $10,918,139) | Hovgaard Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.