Do I ship it?

GamesClass-BasedClass-Based + Tactical

Specimen · observed

Should I ship a Tactical Class-Based game?

Class-Based + Tactical

Of 65 developers who shipped a Tactical Class-Based game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 223 more are announced, ×6.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 7 / 10 build.

The middle developer here made $2.7k, ×1.8 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $180; 1 in 20 cleared $2.6M, ×1792 the market median. Revenue is up 195% on the market; 223 games are announced against 35 developers who shipped in the last year.

Deciding numbers: median 1.8 times the market baseline, revenue up 195% on the market, 223 announced, ×6.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Class-Based + Tactical
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 65
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $832 → $8.6k → $37k → $1.2k → $7.8k → $210 → $2.7k (still earning) → $4.7k (still earning)
The last cohort is still earning.
Outcomes for Class-Based + Tactical: Plate 1 · outcomes, 2 yr, n = 65
Bottom 30% $178 (exactly $178)
Median $2.7k (exactly $2,728)
Top 25% $32k (exactly $31,601)
Top 5% $2.7M (exactly $2,684,890)
Developers, 2 yr 65
Released games 205
Announced 223
Effort 7 / 10
AI-buildability Low
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 195% on the market, supply 15% more developers than the period before.

Free games: 24%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Class-Based
effort 7 / 10 · low · effort 7 sits in the low band
Tactical
effort 6 / 10 · medium · effort 6 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
7 / 10 · big single-player or serious online
Systems
Class-Based, Tactical; 5 in 10 of the top 25% also carry Strategy, RPG, Turn-Based Tactics
Price point
$9.99 typical · top 25% priced $24.99 or above
Plate 4 · demand

Why players buy here

The top 25% priced at $24.99 or above; the middle game at $9.99.

The top 10 games average 80% positive over 83,894 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $180, median $2.7k, 1 in 4 over $31k, 1 in 20 over $2.6M.

3 in 10 developers made under $180. 8 in 10 of the 39 games released 1 to 2 years ago have fewer than 100 reviews. 223 games are announced against 35 developers who shipped in the last year, ×6.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Class-Based with a different second tag, ranked by verdict then median.

  1. + AutomationFair19 devs · median $6.6k · 22 announced
  2. + Bullet HeavenFair21 devs · median $2.4k · 38 announced
  3. + SupernaturalLong shot18 devs · median $599 · 21 announced
  4. + 2D PlatformerLong shot26 devs · median $539 · 30 announced
  5. + FPSPoor odds22 devs · median $70k · 70 announced
  6. + MMORPGPoor odds7 devs · median $61k · 57 announced
  7. + Base BuildingPoor odds18 devs · median $33k · 44 announced
  8. + WarPoor odds17 devs · median $32k · 59 announced
  9. + Souls-likePoor odds16 devs · median $18k · 29 announced
  10. + MilitaryPoor odds17 devs · median $13k · 42 announced
  11. + Third-Person ShooterPoor odds11 devs · median $13k · 53 announced
  12. + WargamePoor odds14 devs · median $9.4k · 28 announced

All 111 pairs on the Class-Based page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
WARDOGS · EA $39.99 58,250 81% 1.7M $70M (exactly $69,882,525) BULKHEAD
BattleBit Remastered · EA older $14.99 127,680 82% 3.8M $57M (exactly $57,417,696) SgtOkiDoki, Vilaskis, TheLiquidHorse
Isonzo older $39.99 14,434 85% 433k $17M (exactly $17,316,470) BlackMill Games
Gloomhaven older $34.99 13,628 82% 409k $14M (exactly $14,305,312) Flaming Fowl Studios, Saber Interactive
Onward $24.99 8,621 69% 259k $6.5M (exactly $6,463,164) Downpour Interactive
Day of Defeat: Source older $9.99 16,004 90% 480k $4.8M (exactly $4,796,399) Valve
Fell Seal: Arbiter's Mark older $29.99 4,989 88% 150k $4.5M (exactly $4,488,603) 6 Eyes Studio
Gallipoli $29.99 4,015 78% 120k $3.6M (exactly $3,612,296) BlackMill Games
Tower Dominion $17.49 5,117 85% 154k $2.7M (exactly $2,684,890) Parallel 45 Games
NORSE: Oath of Blood $34.99 2,535 56% 76k $2.7M (exactly $2,660,990) Arctic Hazard
Forefront $27.99 1,913 84% 57k $1.6M (exactly $1,606,346) Triangle Factory
Dice Gambit $24.99 1,080 87% 32k $810k (exactly $809,676) Chromatic Ink
Eslabong · EA $14.99 1,077 95% 32k $484k (exactly $484,327) shirowita
Down with the Ship · EA $14.99 817 93% 25k $367k (exactly $367,405) Iron Anchor Games
Shadowveil: Legend of The Five Rings $24.99 469 74% 14k $352k (exactly $351,609) Palindrome Interactive

Estimates: copies = reviews × 30, gross = copies × list price.