Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Survival + Zombies Poor odds revenue up 80% on the market
- Adventure + Walking Simulator Poor odds revenue up 50% on the market
- 2D Platformer + Robots Poor odds revenue up 70% on the market
- Shooter + Psychological Poor odds revenue up 70% on the market
- RPG + Agriculture Poor odds revenue up 65% on the market
- Roguelike + Medieval Poor odds revenue up 90% on the market
- Base Building + Farming Sim Poor odds revenue up 35% on the market
- Point & Click + Female Protagonist Poor odds revenue up 55% on the market
- Stealth + Horror Poor odds revenue up 55% on the market
- Adventure + Turn-Based Combat Poor odds revenue up 55% on the market
- Inventory Management + Hidden Object Poor odds revenue up 55% on the market
- Exploration + Turn-Based Combat Poor odds revenue up 75% on the market
- FPS + Exploration Poor odds revenue up 50% on the market
- Visual Novel + Space Poor odds revenue up 55% on the market
- Walking Simulator + Psychological Horror Fair revenue up 55% on the market
- Action-Adventure + Magic Poor odds revenue up 55% on the market
- Character Customization + Logic Poor odds revenue up 90% on the market
- Action-Adventure + Resource Management Poor odds revenue up 45% on the market
- Stealth + Sci-fi Poor odds revenue up 80% on the market
- Simulation + Action Roguelike Poor odds revenue up 80% on the market
- Adventure + Grid-Based Movement Poor odds revenue up 25% on the market
- Survival Horror + Psychological Poor odds revenue up 75% on the market
- Boomer Shooter + Physics Poor odds revenue up 40% on the market
- 6DOF + Adventure Poor odds revenue up 30% on the market
- Action-Adventure + Survival Poor odds revenue up 70% on the market
- Space Sim + Military Poor odds revenue up 30% on the market
- Third-Person Shooter + Shooter Poor odds revenue up 80% on the market
- Survival + Horror Poor odds revenue up 60% on the market
- Point & Click + Thriller Poor odds revenue up 70% on the market
- Stealth + Puzzle Poor odds revenue up 30% on the market
- Action + Dystopian Poor odds revenue up 65% on the market
- Exploration + Top-Down Shooter Poor odds revenue up 35% on the market
- Action RTS + PvE Poor odds revenue up 50% on the market
- Post-apocalyptic Poor odds revenue up 70% on the market
- Roguelike + Vampires Fair revenue up 90% on the market
- Puzzle + Visual Novel Poor odds revenue up 75% on the market
- Time Manipulation + Cyberpunk Poor odds revenue up 85% on the market
- Visual Novel + Horror Poor odds revenue up 70% on the market
- Platformer + Robots Poor odds revenue up 55% on the market
- Action-Adventure + Stealth Poor odds revenue up 55% on the market
- Immersive Sim + Action Poor odds revenue up 80% on the market
- Survival + Cooking Poor odds revenue up 30% on the market
- Dynamic Narration Poor odds revenue up 80% on the market
- Driving + Base Building Poor odds revenue up 75% on the market
- Time Management + Horror Poor odds revenue up 25% on the market
- Walking Simulator + Dystopian Poor odds revenue up 65% on the market
- Walking Simulator + Supernatural Fair revenue up 25% on the market
- Turn-Based Tactics + Hex Grid Poor odds revenue up 85% on the market
- Adventure + Puzzle Platformer Poor odds revenue up 70% on the market
- Parkour + Physics Poor odds revenue up 80% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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