Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Action-Adventure + Local Multiplayer Poor odds revenue up 95% on the market
- Turn-Based Tactics + Cats Poor odds revenue up 55% on the market
- Combat Racing + Action Poor odds revenue up 70% on the market
- Arena Shooter + Bullet Time Poor odds revenue up 140% on the market
- FPS + Hunting Poor odds revenue up 45% on the market
- Action RTS + Resource Management Poor odds revenue up 65% on the market
- Action + Romance Poor odds revenue up 50% on the market
- Dating Sim + Female Protagonist Poor odds revenue up 115% on the market
- Adventure + Post-apocalyptic Poor odds revenue up 120% on the market
- Word Game + Romance Poor odds revenue up 85% on the market
- Tower Defense + Mythology Poor odds revenue up 95% on the market
- Interactive Fiction + Fantasy Poor odds revenue up 120% on the market
- Choices Matter + Robots Poor odds revenue up 25% on the market
- RTS + Capitalism Poor odds revenue up 135% on the market
- PvE + Survival Horror Poor odds revenue up 100% on the market
- Tactical + Local Co-Op Poor odds revenue up 80% on the market
- Hunting + Adventure Poor odds revenue up 90% on the market
- Adventure + Metroidvania Poor odds revenue up 70% on the market
- Perma Death + Tower Defense Poor odds revenue up 30% on the market
- Co-op + Crime Poor odds revenue up 140% on the market
- Survival + Mystery Poor odds revenue up 50% on the market
- Action-Adventure + Vehicular Combat Poor odds revenue up 120% on the market
- 2D Platformer + Female Protagonist Poor odds revenue up 95% on the market
- Choices Matter + Werewolves Poor odds revenue up 40% on the market
- Open World + Parkour Poor odds revenue up 80% on the market
- Card Battler + Visual Novel Poor odds revenue up 95% on the market
- Walking Simulator + Gothic Poor odds revenue up 125% on the market
- Stealth + Artificial Intelligence Poor odds revenue up 80% on the market
- Multiple Endings + Platformer Poor odds revenue up 45% on the market
- Walking Simulator + Puzzle Platformer Poor odds revenue up 35% on the market
- Adventure + Magic Poor odds revenue up 100% on the market
- Combat + Logic Poor odds revenue up 90% on the market
- Roguelike + Zombies Poor odds revenue up 60% on the market
- Tactical RPG + Historical Poor odds revenue up 90% on the market
- RPG + Collectathon Poor odds revenue up 80% on the market
- Character Action Game + Spectacle fighter Poor odds revenue up 45% on the market
- Combat + Female Protagonist Poor odds revenue up 135% on the market
- Arcade + Thriller Fair revenue up 115% on the market
- Character Customization + Combat Racing Poor odds revenue up 90% on the market
- Space Sim + Adventure Poor odds revenue up 80% on the market
- Open World + Local Multiplayer Poor odds revenue up 90% on the market
- Adventure + Zombies Poor odds revenue up 55% on the market
- Choices Matter + Magic Poor odds revenue up 115% on the market
- Action-Adventure + Fantasy Poor odds revenue up 105% on the market
- Adventure + Mythology Poor odds revenue up 85% on the market
- Building + Score Attack Poor odds revenue up 35% on the market
- Shooter + 6DOF Poor odds revenue up 50% on the market
- Open World + Interactive Fiction Poor odds revenue up 110% on the market
- Action RPG + Female Protagonist Poor odds revenue up 95% on the market
- Automobile Sim + Action Poor odds revenue up 60% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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