Do I ship it?

GamesQuick-Time EventsQuick-Time Events + Turn-Based Combat

Specimen · observed

Should I ship a Quick-Time Events Turn-Based Combat game?

Quick-Time Events + Turn-Based Combat

Only 18 developers shipped a Quick-Time Events Turn-Based Combat game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, The Use of Life, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 31 more are announced, ×3.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 4 / 10 build.

The middle developer here made $900, ×1.9 the market's $480 for a 4 / 10 build, and 3 in 10 made under $450; 1 in 20 cleared $450k, ×965 the market median. Revenue is up 45% on the market; 31 games are announced against 9 developers who shipped in the last year.

Deciding numbers: median 1.9 times the market baseline, revenue up 45% on the market, 31 announced, ×3.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Quick-Time Events + Turn-Based Combat
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 18

not enough cohorts to draw

Outcomes for Quick-Time Events + Turn-Based Combat: Plate 1 · outcomes, 2 yr, n = 18
Bottom 30% $449 (exactly $449)
Median $898 (exactly $898)
Top 25% $6.1k (exactly $6,110)
Top 5% $458k (exactly $458,171)
Developers, 2 yr 18
Released games 34
Announced 31
Effort 4 / 10
AI-buildability Medium
Typical price $9.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 45% on the market, supply as many developers as the period before.

Free games: 9%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is medium: the lowest rating among its tags.

Quick-Time Events
effort 4 / 10 · medium · effort 4 sits in the medium band
Turn-Based Combat
effort 4 / 10 · medium · effort 4 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
4 / 10 · mid 2D, writing-heavy, or simple 3D
Systems
Quick-Time Events, Turn-Based Combat; 5 in 10 of the top 25% also carry Adventure, RPG, Choices Matter
Price point
$9.99 typical · top 25% priced $19.99 or above
Art
5 in 10 of the top 25% ship with 2D, Story Rich, Anime
Plate 4 · demand

Why players buy here

The top 25% priced at $19.99 or above; the middle game at $9.99.

The top 10 games average 84% positive over 1,165 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $450, median $900, 1 in 4 over $6.1k, 1 in 20 over $450k.

3 in 10 developers made under $450. All of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 31 games are announced against 9 developers who shipped in the last year, ×3.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Quick-Time Events with a different second tag, ranked by verdict then median.

  1. + Dating SimFair17 devs · median $15k · 16 announced
  2. + Shoot 'Em UpFair8 devs · median $1.2k · 12 announced
  3. + Life SimFair28 devs · median $958 · 33 announced
  4. + SimulationFair116 devs · median $748 · 133 announced
  5. + CollectathonFair15 devs · median $720 · 18 announced
  6. + Resource ManagementFair46 devs · median $719 · 55 announced
  7. + FlightFair9 devs · median $657 · 9 announced
  8. + AliensFair12 devs · median $628 · 14 announced
  9. + SpaceFair16 devs · median $597 · 24 announced
  10. + Bullet TimeLong shot10 devs · median $390 · 15 announced
  11. + DemonsLong shot17 devs · median $300 · 22 announced
  12. + Bullet HellLong shot27 devs · median $239 · 25 announced

All 110 pairs on the Quick-Time Events page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Costume Quest older $9.99 2,606 95% 78k $781k (exactly $781,018) Double Fine Productions
The Use of Life $19.99 764 90% 23k $458k (exactly $458,171) だらねこげーむず/Daraneko Games
Didnapper 2 older $19.99 184 96% 5.5k $110k (exactly $110,345) DID Games
Rainbow Billy: The Curse of the Leviathan older $19.99 147 91% 4.4k $88k (exactly $88,156) ManaVoid Entertainment
Nocan's Quest: Sex Gold Glory $9.99 167 69% 5.0k $50k (exactly $50,050) Kinky Business Group
Magin: The Rat Project Stories $19.99 79 69% 2.4k $47k (exactly $47,376) The Rat Project
Neon Blood $17.99 73 60% 2.2k $39k (exactly $39,398) ChaoticBrain Studios
99 Spirits older $9.99 94 73% 2.8k $28k (exactly $28,172) TORaIKI
SGS Halls of Montezuma older $24.99 35 74% 1.1k $26k (exactly $26,240) The Strategy Game Studio
Tsukumogami older $29.99 16 87% 480 $14k (exactly $14,395) TORaIKI
Fadedlands: The Reckless Squad $5.99 34 97% 1.0k $6.1k (exactly $6,110) ForindGames
Seven Sinners $7.99 14 85% 420 $3.4k (exactly $3,356) BillysBones, Grable Team
Bot Loop $8.99 11 81% 330 $3.0k (exactly $2,967) ciego
Patriotika RPG: Shadow World $14.99 5 100% 150 $2.2k (exactly $2,248) DDreams Games
Lotus: Lost Memories $4.99 6 100% 180 $898 (exactly $898) Fenyx Digital
SkateRPG $2.00 12 100% 360 $720 (exactly $720) Daniel Dante

Estimates: copies = reviews × 30, gross = copies × list price.