Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- FPS + Boomer Shooter Poor odds revenue up 45% on the market
- 3D Fighter + Arcade Poor odds revenue up 60% on the market
- Action-Adventure + Faith Poor odds revenue up 30% on the market
- Adventure + War Poor odds revenue up 30% on the market
- Open World + Economy Poor odds revenue up 40% on the market
- 2D Platformer + Psychological Horror Fair revenue up 30% on the market
- Point & Click + Vampires Poor odds revenue up 55% on the market
- Card Game + Futuristic Poor odds revenue up 50% on the market
- Realistic Poor odds revenue up 45% on the market
- RPG + Post-apocalyptic Poor odds revenue up 55% on the market
- Idler + Martial Arts Poor odds revenue up 30% on the market
- Hidden Object + Medieval Poor odds revenue up 50% on the market
- Female Protagonist Poor odds revenue up 40% on the market
- Stealth + Simulation Poor odds revenue up 55% on the market
- Visual Novel + Gothic Poor odds revenue up 60% on the market
- Resource Management + Word Game Poor odds revenue up 55% on the market
- Building + Cooking Poor odds revenue up 25% on the market
- Open World Survival Craft + Exploration Poor odds revenue up 60% on the market
- Agriculture + Management Poor odds revenue up 55% on the market
- RPG + Multiple Endings Poor odds revenue up 55% on the market
- Multiple Endings + Psychological Horror Poor odds revenue up 50% on the market
- Inventory Management + Choose Your Own Adventure Poor odds revenue up 45% on the market
- Visual Novel + Psychological Horror Poor odds revenue up 55% on the market
- Action-Adventure + Time Management Poor odds revenue up 55% on the market
- Choices Matter + Thriller Poor odds revenue up 55% on the market
- Shooter + Fantasy Poor odds revenue up 25% on the market
- Third-Person Shooter + Tactical Poor odds revenue up 50% on the market
- 3D Platformer + Thriller Poor odds revenue up 55% on the market
- Tower Defense + Dragons Poor odds revenue up 50% on the market
- Time Manipulation + Female Protagonist Poor odds revenue up 45% on the market
- Exploration + Sci-fi Poor odds revenue up 40% on the market
- Survival Horror + Building Poor odds revenue up 35% on the market
- Third-Person Shooter + Action Poor odds revenue up 50% on the market
- Combat Racing + Vehicular Combat Poor odds revenue up 35% on the market
- Adventure + Space Poor odds revenue up 25% on the market
- Trading Card Game + Card Battler Poor odds revenue up 55% on the market
- Visual Novel + Interactive Fiction Poor odds revenue up 50% on the market
- Dinosaurs Poor odds revenue up 50% on the market
- RPG + Magic Poor odds revenue up 50% on the market
- Action + Boomer Shooter Poor odds revenue up 35% on the market
- LGBTQ+ Poor odds revenue up 40% on the market
- RPG + Adventure Poor odds revenue up 45% on the market
- Choices Matter + Interactive Fiction Poor odds revenue up 55% on the market
- Stealth Poor odds revenue up 45% on the market
- Comic Book Poor odds revenue up 35% on the market
- Action-Adventure + Perma Death Poor odds revenue up 35% on the market
- Agriculture + Idler Fair revenue up 25% on the market
- Choose Your Own Adventure + Robots Poor odds revenue up 45% on the market
- Real Time Tactics + Hack and Slash Poor odds revenue up 45% on the market
- Gun Customization Poor odds revenue up 45% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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