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Should I ship a Word Game Resource Management game?
Resource Management + Word Game
Only 19 developers shipped a Word Game Resource Management game in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, The Eastern Sacrifice, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 24 more are announced, ×2.2 for every developer who shipped in the last year.
Verdict: poor odds, for a 4 / 10 build.
The middle developer here made $1.2k, ×2.5 the market's $480 for a 4 / 10 build, and 3 in 10 made under $810; 1 in 20 cleared $100k, ×225 the market median. Revenue is up 100% on the market; 24 games are announced against 11 developers who shipped in the last year.
| Bottom 30% | $807 (exactly $807) |
|---|---|
| Median | $1.2k (exactly $1,199) |
| Top 25% | $4.8k (exactly $4,815) |
| Top 5% | $107k (exactly $106,693) |
| Developers, 2 yr | 19 |
| Released games | 33 |
| Announced | 24 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $2.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 100% on the market, supply 40% more developers than the period before.
Free games: 3%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Resource Management
- effort 4 / 10 · medium · effort 4 sits in the medium band
- Word Game
- effort 1 / 10 · high · dictionary logic and simple UI
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Resource Management, Word Game; 6 in 10 of the top 25% also carry Simulation, Strategy, 2D Platformer
- Price point
- $2.99 typical · top 25% priced $8.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, Text-Based
Why players buy here
The top 25% priced at $8.99 or above; the middle game at $2.99.
The top 10 games average 79% positive over 1,797 reviews.
What kills games here
3 in 10 developers made under $810. 7 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 24 games are announced against 11 developers who shipped in the last year, ×2.2 per shipper.
Adjacent niches
Resource Management with a different second tag, ranked by verdict then median.
- + Artificial IntelligenceFair
- + DwarvesFair
- + WesternFair
- + SnowFair
- + JRPGFair
- + UnderwaterFair
- + CollectathonFair
- + IncrementalFair
- + IdlerFair
- + ArcadeFair
- + HorsesFair
- + Quick-Time EventsFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | 风信楼 | older | $11.99 | 3,423 94% | 103k | $1.2M (exactly $1,231,253) | Pingfang Games |
| | Immortal Family | older | $13.99 | 1,213 54% | 36k | $509k (exactly $509,096) | 一起来修仙工作室 |
| | The Eastern Sacrifice | $9.99 | 356 55% | 11k | $107k (exactly $106,693) | 五条虾仁(5 shrimps) | |
| | 小小侠客模拟器 | $2.99 | 1,103 86% | 33k | $99k (exactly $98,939) | 小小游戏 | |
| | Stocks: Main Force Simulator | · EA | $8.99 | 67 88% | 2.0k | $18k (exactly $18,070) | LoneCat |
| | Cultivation Idle | · EA | $1.99 | 85 76% | 2.6k | $5.1k (exactly $5,074) | 老鱼工作室 |
| | Wuwei Cultivation | $1.50 | 107 86% | 3.2k | $4.8k (exactly $4,815) | 程序员小灰 | |
| | KeyBreach | $4.99 | 21 95% | 630 | $3.1k (exactly $3,144) | sawworm Games | |
| | 最后的修仙者 | $2.99 | 34 52% | 1.0k | $3.1k (exactly $3,050) | 冷漠乌鸦 | |
| | From atom to modern | older | $4.99 | 17 41% | 510 | $2.5k (exactly $2,545) | Yamate |
| | Genesis Relic: Idle Sandbox Simulator | $3.99 | 13 92% | 390 | $1.6k (exactly $1,556) | BambooCopter | |
| | 拓荒纪元 Age of Frontier | $4.99 | 9 88% | 270 | $1.3k (exactly $1,347) | TriCat Games | |
| | Automatic Language Learning | · EA | $19.99 | 2 50% | 60 | $1.2k (exactly $1,199) | Vlad Buculei |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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