Do I ship it?

GamesOpen WorldOpen World + Economy

Specimen · observed

Should I ship an Economy Open World game?

Open World + Economy

Of 155 developers who shipped an Economy Open World game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 327 more are announced, ×3.4 for every developer who shipped in the last year.

Verdict: poor odds, for a 8 / 10 build.

The middle developer here made $11k, ×7.3 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $2.2k; 1 in 20 cleared $4.0M, ×2703 the market median. Revenue is up 10% on the market; 327 games are announced against 97 developers who shipped in the last year.

Deciding numbers: median 7.3 times the market baseline, revenue up 10% on the market, 327 announced, ×3.4 per developer who shipped in the last year.
Nobody has said they are building this yet.
Open World + Economy
Fig. 1 · this niche among 16,100
Plate 1 · outcomes, 2 yr n = 155
Median est. gross by half-year cohort, 2023 H1 to 2026 H2: $31k → $542k → $5.6k → $32k → $13k → $9.6k → $6.6k (still earning) → $4.3k (still earning)
The last cohort is still earning.
Outcomes for Open World + Economy: Plate 1 · outcomes, 2 yr, n = 155
Bottom 30% $2.2k (exactly $2,155)
Median $11k (exactly $10,912)
Top 25% $120k (exactly $120,359)
Top 5% $4.0M (exactly $4,048,575)
Developers, 2 yr 155
Released games 437
Announced 327
Effort 8 / 10
AI-buildability Low
Typical price $11.99

momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10% on the market, supply 60% more developers than the period before.

Free games: 14%, excluded from money figures.

See every window in the explorer →

Plate 2 · systems and tooling

Can AI deliver it?

AI-buildability for this niche is low: the lowest rating among its tags.

Open World
effort 8 / 10 · low · effort 8 sits in the low band
Economy
effort 5 / 10 · medium · effort 5 sits in the medium band

How the rubric works →

Plate 3 · the cost side

What it takes

Effort
8 / 10 · online systems, open world
Systems
Open World, Economy; 8 in 10 of the top 25% also carry Simulation, Management, Sandbox
Price point
$11.99 typical · top 25% priced $29.99 or above
Art
3 in 10 of the top 25% ship with First-Person
Plate 4 · demand

Why players buy here

The top 25% priced at $29.99 or above; the middle game at $11.99.

The top 10 games average 85% positive over 92,922 reviews.

Plate 5 · the loss side

What kills games here

Developer outcomes in the last 2 years by share: 3 in 10 under $2.2k, median $11k, 1 in 4 over $120k, 1 in 20 over $4.0M.

3 in 10 developers made under $2.2k. 6 in 10 of the 69 games released 1 to 2 years ago have fewer than 100 reviews. 327 games are announced against 97 developers who shipped in the last year, ×3.4 per shipper.

Plate 6 · same mechanic, other settings

Adjacent niches

Open World with a different second tag, ranked by verdict then median.

  1. + WuxiaFair12 devs · median $634k · 17 announced
  2. + 4 Player LocalFair14 devs · median $82k · 20 announced
  3. + VampiresFair15 devs · median $23k · 21 announced
  4. + TrainsFair27 devs · median $21k · 25 announced
  5. + FMVFair11 devs · median $14k · 13 announced
  6. + GothicFair25 devs · median $5.4k · 32 announced
  7. + MarsFair12 devs · median $2.2k · 15 announced
  8. + TanksFair9 devs · median $1.3k · 11 announced
  9. + FaithLong shot11 devs · median $716 · 14 announced
  10. + DiplomacyPoor odds13 devs · median $1.8M · 38 announced
  11. + Real-Time with PausePoor odds8 devs · median $767k · 11 announced
  12. + Co-op CampaignPoor odds17 devs · median $267k · 65 announced

All 240 pairs on the Open World page

Plate 7 · comparable specimens, by est. revenue

Comparable games

Capsule Game Released Price Reviews Est. copies Est. revenue Developer
Euro Truck Simulator 2 older $19.99 756,984 97% 23M $454M (exactly $453,963,305) SCS Software
Planet Zoo older $44.99 81,191 90% 2.4M $110M (exactly $109,583,493) Frontier Developments
American Truck Simulator older $19.99 165,692 97% 5.0M $99M (exactly $99,365,492) SCS Software
Cities: Skylines II older $49.99 64,211 57% 1.9M $96M (exactly $96,297,237) Iceflake Studios, Colossal Order
Manor Lords · EA older $39.99 76,884 84% 2.3M $92M (exactly $92,237,735) Slavic Magic
Jurassic World Evolution 2 older $59.99 39,644 90% 1.2M $71M (exactly $71,347,307) Frontier Developments
Jurassic World Evolution older $44.99 48,311 87% 1.4M $65M (exactly $65,205,357) Frontier Developments
Anno 1800 older $59.99 29,854 81% 896k $54M (exactly $53,728,244) Ubisoft Mainz
Farming Simulator 22 older $19.99 69,477 93% 2.1M $42M (exactly $41,665,357) GIANTS Software
X4: Foundations older $49.99 25,257 79% 758k $38M (exactly $37,877,923) Egosoft
Foundation $34.99 23,037 86% 691k $24M (exactly $24,181,939) Polymorph Games
Jurassic World Evolution 3 $59.99 11,387 93% 342k $20M (exactly $20,493,184) Frontier Developments
Big Ambitions $25.99 14,003 92% 420k $11M (exactly $10,918,139) Hovgaard Games
The Bus $39.99 7,831 73% 235k $9.4M (exactly $9,394,851) TML-Studios
Stronghold Crusader: Definitive Edition $19.99 10,627 92% 319k $6.4M (exactly $6,373,012) Firefly Studios
Railroads Online $29.99 5,410 75% 162k $4.9M (exactly $4,867,377) Stefan Kelnberger
Longvinter $19.99 6,951 68% 209k $4.2M (exactly $4,168,515) Uuvana Studios
Streamer Life Simulator 2 $19.99 6,751 81% 203k $4.0M (exactly $4,048,575) Cheesecake Dev
Corsair Cove $39.99 3,026 85% 91k $3.6M (exactly $3,630,292) Limbic Entertainment
Cataclismo $29.99 3,899 88% 117k $3.5M (exactly $3,507,930) Digital Sun

Estimates: copies = reviews × 30, gross = copies × list price.