Games › Open World › Open World + Economy
Should I ship an Economy Open World game?
Open World + Economy
Of 155 developers who shipped an Economy Open World game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 327 more are announced, ×3.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 8 / 10 build.
The middle developer here made $11k, ×7.3 the market's $1.5k for a 8 / 10 build, and 3 in 10 made under $2.2k; 1 in 20 cleared $4.0M, ×2703 the market median. Revenue is up 10% on the market; 327 games are announced against 97 developers who shipped in the last year.
| Bottom 30% | $2.2k (exactly $2,155) |
|---|---|
| Median | $11k (exactly $10,912) |
| Top 25% | $120k (exactly $120,359) |
| Top 5% | $4.0M (exactly $4,048,575) |
| Developers, 2 yr | 155 |
| Released games | 437 |
| Announced | 327 |
| Effort | 8 / 10 |
| AI-buildability | Low |
| Typical price | $11.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 10% on the market, supply 60% more developers than the period before.
Free games: 14%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World
- effort 8 / 10 · low · effort 8 sits in the low band
- Economy
- effort 5 / 10 · medium · effort 5 sits in the medium band
What it takes
- Effort
- 8 / 10 · online systems, open world
- Systems
- Open World, Economy; 8 in 10 of the top 25% also carry Simulation, Management, Sandbox
- Price point
- $11.99 typical · top 25% priced $29.99 or above
- Art
- 3 in 10 of the top 25% ship with First-Person
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $11.99.
The top 10 games average 85% positive over 92,922 reviews.
What kills games here
3 in 10 developers made under $2.2k. 6 in 10 of the 69 games released 1 to 2 years ago have fewer than 100 reviews. 327 games are announced against 97 developers who shipped in the last year, ×3.4 per shipper.
Adjacent niches
Open World with a different second tag, ranked by verdict then median.
- + WuxiaFair
- + 4 Player LocalFair
- + VampiresFair
- + TrainsFair
- + FMVFair
- + GothicFair
- + MarsFair
- + TanksFair
- + FaithLong shot
- + DiplomacyPoor odds
- + Real-Time with PausePoor odds
- + Co-op CampaignPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Euro Truck Simulator 2 | older | $19.99 | 756,984 97% | 23M | $454M (exactly $453,963,305) | SCS Software |
| | Planet Zoo | older | $44.99 | 81,191 90% | 2.4M | $110M (exactly $109,583,493) | Frontier Developments |
| | American Truck Simulator | older | $19.99 | 165,692 97% | 5.0M | $99M (exactly $99,365,492) | SCS Software |
| | Cities: Skylines II | older | $49.99 | 64,211 57% | 1.9M | $96M (exactly $96,297,237) | Iceflake Studios, Colossal Order |
| | Manor Lords | · EA older | $39.99 | 76,884 84% | 2.3M | $92M (exactly $92,237,735) | Slavic Magic |
| | Jurassic World Evolution 2 | older | $59.99 | 39,644 90% | 1.2M | $71M (exactly $71,347,307) | Frontier Developments |
| | Jurassic World Evolution | older | $44.99 | 48,311 87% | 1.4M | $65M (exactly $65,205,357) | Frontier Developments |
| | Anno 1800 | older | $59.99 | 29,854 81% | 896k | $54M (exactly $53,728,244) | Ubisoft Mainz |
| | Farming Simulator 22 | older | $19.99 | 69,477 93% | 2.1M | $42M (exactly $41,665,357) | GIANTS Software |
| | X4: Foundations | older | $49.99 | 25,257 79% | 758k | $38M (exactly $37,877,923) | Egosoft |
| | Foundation | $34.99 | 23,037 86% | 691k | $24M (exactly $24,181,939) | Polymorph Games | |
| | Jurassic World Evolution 3 | $59.99 | 11,387 93% | 342k | $20M (exactly $20,493,184) | Frontier Developments | |
| | Big Ambitions | $25.99 | 14,003 92% | 420k | $11M (exactly $10,918,139) | Hovgaard Games | |
| | The Bus | $39.99 | 7,831 73% | 235k | $9.4M (exactly $9,394,851) | TML-Studios | |
| | Stronghold Crusader: Definitive Edition | $19.99 | 10,627 92% | 319k | $6.4M (exactly $6,373,012) | Firefly Studios | |
| | Railroads Online | $29.99 | 5,410 75% | 162k | $4.9M (exactly $4,867,377) | Stefan Kelnberger | |
| | Longvinter | $19.99 | 6,951 68% | 209k | $4.2M (exactly $4,168,515) | Uuvana Studios | |
| | Streamer Life Simulator 2 | $19.99 | 6,751 81% | 203k | $4.0M (exactly $4,048,575) | Cheesecake Dev | |
| | Corsair Cove | $39.99 | 3,026 85% | 91k | $3.6M (exactly $3,630,292) | Limbic Entertainment | |
| | Cataclismo | $29.99 | 3,899 88% | 117k | $3.5M (exactly $3,507,930) | Digital Sun |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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