Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Grid-Based Movement + Logic Poor odds revenue up 80% on the market
- Racing + Level Editor Poor odds revenue up 45% on the market
- Shoot 'Em Up + Post-apocalyptic Poor odds revenue up 80% on the market
- Gun Customization + Tower Defense Fair revenue up 35% on the market
- Action-Adventure + Sailing Poor odds revenue up 35% on the market
- Immersive Sim + Hacking Poor odds revenue up 50% on the market
- Open World Poor odds revenue up 80% on the market
- Crafting + Top-Down Shooter Poor odds revenue up 50% on the market
- Walking Simulator + Perma Death Poor odds revenue up 25% on the market
- Werewolves Poor odds revenue up 40% on the market
- Action RPG + Action-Adventure Poor odds revenue up 55% on the market
- RPG + Medieval Poor odds revenue up 80% on the market
- Multiple Endings + Sci-fi Poor odds revenue up 65% on the market
- Open World + Action Poor odds revenue up 80% on the market
- PvE + Adventure Poor odds revenue up 80% on the market
- Action RPG + Post-apocalyptic Poor odds revenue up 55% on the market
- Third-Person Shooter Poor odds revenue up 80% on the market
- Beat 'em up + Superhero Poor odds revenue up 50% on the market
- God Game + Nature Poor odds revenue up 50% on the market
- Interactive Fiction + Horror Poor odds revenue up 45% on the market
- Choices Matter + Quick-Time Events Poor odds revenue up 80% on the market
- Dating Sim + Visual Novel Poor odds revenue up 75% on the market
- Bullet Hell + Fantasy Poor odds revenue up 80% on the market
- Dating Sim Poor odds revenue up 70% on the market
- RTS + Modern Poor odds revenue up 50% on the market
- Beat 'em up + Score Attack Fair revenue up 80% on the market
- Time Management + Post-apocalyptic Poor odds revenue up 50% on the market
- Class-Based + Space Poor odds revenue up 80% on the market
- Point & Click + Detective Poor odds revenue up 60% on the market
- Naval Combat + Procedural Generation Poor odds revenue up 25% on the market
- Stealth + Survival Horror Poor odds revenue up 45% on the market
- PvE + Heist Poor odds revenue up 25% on the market
- Action RPG + Roguelike Poor odds revenue up 75% on the market
- Exploration + LGBTQ+ Poor odds revenue up 50% on the market
- Space Sim + Space Poor odds revenue up 80% on the market
- Thriller Poor odds revenue up 60% on the market
- Exploration + Female Protagonist Poor odds revenue up 45% on the market
- Gore Poor odds revenue up 60% on the market
- Incremental + Dystopian Fair revenue up 75% on the market
- Walking Simulator + Puzzle Poor odds revenue up 30% on the market
- Puzzle + Psychological Poor odds revenue up 50% on the market
- Visual Novel + Fantasy Poor odds revenue up 60% on the market
- Party-Based RPG + Roguelike Poor odds revenue up 70% on the market
- Souls-like + Mystery Poor odds revenue up 60% on the market
- Souls-like + Demons Poor odds revenue up 70% on the market
- Sandbox + Asynchronous Multiplayer Poor odds revenue up 75% on the market
- Survival Horror + Horror Poor odds revenue up 45% on the market
- Exploration + Deckbuilding Poor odds revenue up 80% on the market
- Tactical + Trading Card Game Poor odds revenue up 70% on the market
- Survival Horror + Incremental Fair revenue up 45% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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