Games › Incremental › Incremental + Dystopian
Should I ship a Dystopian Incremental game?
Incremental + Dystopian
Of 52 developers who shipped a Dystopian Incremental game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 57 more are announced.
Verdict: fair, for a 4 / 10 build.
The middle developer here made $900, ×1.9 the market's $480 for a 4 / 10 build, with 3 in 10 under $240. Revenue is up 200% on the market; 57 games are announced against 35 developers who shipped in the last year.
| Bottom 30% | $238 (exactly $238) |
|---|---|
| Median | $898 (exactly $898) |
| Top 25% | $14k (exactly $14,388) |
| Top 5% | $337k (exactly $337,462) |
| Developers, 2 yr | 52 |
| Released games | 85 |
| Announced | 57 |
| Effort | 4 / 10 |
| AI-buildability | Medium |
| Typical price | $4.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 200% on the market, supply 105% more developers than the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is medium: the lowest rating among its tags.
- Incremental
- effort 1 / 10 · high · formulas and upgrade tables
- Dystopian
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 4 / 10 · mid 2D, writing-heavy, or simple 3D
- Systems
- Incremental; 5 in 10 of the top 25% also carry Simulation, Idler, Management
- Price point
- $4.99 typical · top 25% priced $11.99 or above
- Art
- 3 in 10 of the top 25% ship with 2D, Retro, Pixel Graphics
Why players buy here
The top 25% priced at $11.99 or above; the middle game at $4.99.
The top 10 games average 91% positive over 10,764 reviews.
What kills games here
3 in 10 developers made under $240. 7 in 10 of the 21 games released 1 to 2 years ago have fewer than 100 reviews. 57 games are announced against 35 developers who shipped in the last year.
Adjacent niches
Incremental with a different setting or mood, ranked by verdict then median.
- + FMVStrong odds
- + OtomeStrong odds
- + Martial ArtsFair
- + FarmingFair
- + Dynamic NarrationFair
- + MiningFair
- + Souls-likeFair
- + Arena ShooterFair
- + Dating SimFair
- + UndergroundFair
- + LootFair
- + SupernaturalFair
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Cyber Manhunt 2: New World - The Hacking Simulator | $12.99 | 5,191 92% | 156k | $2.0M (exactly $2,022,933) | Aluba Van+ | |
| | FACEMINER | $7.99 | 1,517 90% | 46k | $364k (exactly $363,625) | Wristwork | |
| | Q-UP | $9.99 | 1,126 93% | 34k | $337k (exactly $337,462) | Everybody House Games | |
| | JudgeSim | older | $6.99 | 1,376 84% | 41k | $289k (exactly $288,547) | DelusionArt Studio |
| | Execute | $5.99 | 679 91% | 20k | $122k (exactly $122,016) | Payne Robinson | |
| | Fill Up The Hole | $2.99 | 1,165 90% | 35k | $105k (exactly $104,501) | Fluffy Lotus | |
| | Click To Continue | $4.99 | 440 92% | 13k | $66k (exactly $65,868) | Basolute | |
| | UncleOffice:uncle Dating Simulator | $15.99 | 92 61% | 2.8k | $44k (exactly $44,132) | GameUncle | |
| | Femdemic - An Idle World Feminization Game | older | $14.99 | 64 53% | 1.9k | $29k (exactly $28,781) | Rel.Pink |
| | 海蓝星之梦 | $3.99 | 220 98% | 6.6k | $26k (exactly $26,334) | PygmaGame | |
| | UNHUMAN | $3.99 | 161 73% | 4.8k | $19k (exactly $19,272) | Kinda Lowkey Games | |
| | BastionOS | $3.30 | 173 97% | 5.2k | $17k (exactly $17,127) | Feral Paw |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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