Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Action-Adventure + Management Poor odds revenue up 60% on the market
- Action-Adventure + Point & Click Poor odds revenue up 50% on the market
- Exploration + Walking Simulator Poor odds revenue up 70% on the market
- Arena Shooter + War Poor odds revenue up 40% on the market
- Point & Click + Interactive Fiction Poor odds revenue up 80% on the market
- Exploration + Capitalism Poor odds revenue up 105% on the market
- PvE + Vampires Poor odds revenue up 65% on the market
- Hidden Object + Space Poor odds revenue up 25% on the market
- Gambling + Psychological Horror Poor odds revenue up 35% on the market
- Adventure + Werewolves Poor odds revenue up 80% on the market
- Puzzle Platformer + Choose Your Own Adventure Poor odds revenue up 80% on the market
- Adventure + Precision Platformer Poor odds revenue up 80% on the market
- Hidden Object + Thriller Poor odds revenue up 70% on the market
- Mystery Dungeon + Logic Poor odds revenue up 100% on the market
- Action-Adventure + Medieval Poor odds revenue up 55% on the market
- Incremental + Aliens Fair revenue up 100% on the market
- Bullet Hell + Female Protagonist Poor odds revenue up 55% on the market
- Procedural Generation + Aliens Poor odds revenue up 35% on the market
- Time Manipulation + Investigation Poor odds revenue up 35% on the market
- Immersive Sim + Shooter Poor odds revenue up 60% on the market
- FPS + Mystery Poor odds revenue up 35% on the market
- Creature Collector + Futuristic Poor odds revenue up 35% on the market
- Party-Based RPG + RPG Poor odds revenue up 75% on the market
- Dating Sim + Romance Poor odds revenue up 90% on the market
- Match 3 + Fantasy Poor odds revenue up 95% on the market
- FPS + Souls-like Poor odds revenue up 30% on the market
- Loot + Card Battler Poor odds revenue up 95% on the market
- Creature Collector + Hidden Object Poor odds revenue up 65% on the market
- Escape Room + Psychological Horror Fair revenue up 80% on the market
- Looter Shooter + Post-apocalyptic Poor odds revenue up 60% on the market
- FPS + Adventure Poor odds revenue up 45% on the market
- Trading Card Game + Creature Collector Poor odds revenue up 35% on the market
- Time Management + Psychological Horror Poor odds revenue up 25% on the market
- Action RPG + Mythology Poor odds revenue up 50% on the market
- Shooter + War Poor odds revenue up 50% on the market
- Shooter + Boomer Shooter Poor odds revenue up 75% on the market
- Puzzle + Sokoban Fair revenue up 80% on the market
- Pirates Poor odds revenue up 70% on the market
- Stealth + Fantasy Poor odds revenue up 80% on the market
- Action-Adventure + PvE Poor odds revenue up 70% on the market
- Boomer Shooter + Psychological Horror Fair revenue up 40% on the market
- Bullet Time + Strategy Fair revenue up 80% on the market
- 2D Platformer + Investigation Poor odds revenue up 60% on the market
- Choices Matter + Dogs Poor odds revenue up 80% on the market
- Party-Based RPG Poor odds revenue up 80% on the market
- FMV + Psychological Horror Poor odds revenue up 70% on the market
- Tactical + Building Poor odds revenue up 90% on the market
- Roguelike + Choose Your Own Adventure Poor odds revenue up 65% on the market
- Hidden Object + Detective Poor odds revenue up 70% on the market
- Action + Robots Poor odds revenue up 50% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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