Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Character Customization + Aliens Poor odds revenue up 225% on the market
- Souls-like + Medieval Poor odds revenue up 155% on the market
- Logic + Magic Poor odds revenue up 260% on the market
- Grand Strategy + Real Time Tactics Poor odds revenue up 195% on the market
- Gun Customization + Sandbox Poor odds revenue up 195% on the market
- Action RPG + Arcade Poor odds revenue up 175% on the market
- Metroidvania + Aliens Poor odds revenue up 120% on the market
- Action-Adventure + Demons Poor odds revenue up 120% on the market
- Puzzle Platformer + Psychological Poor odds revenue up 110% on the market
- Cooking + Logic Fair revenue up 85% on the market
- Action RTS + Real Time Tactics Poor odds revenue up 260% on the market
- Metroidvania + Roguelike Poor odds revenue up 75% on the market
- Choices Matter + Typing Poor odds revenue up 175% on the market
- Walking Simulator + Hidden Object Fair revenue up 190% on the market
- Racing + Time Management Poor odds revenue up 195% on the market
- Action RTS Poor odds revenue up 200% on the market
- Action RPG + Survival Horror Poor odds revenue up 230% on the market
- Turn-Based Strategy + Interactive Fiction Poor odds revenue up 95% on the market
- Tactical + Crafting Poor odds revenue up 235% on the market
- 3D Platformer + Cats Long shot revenue up 135% on the market
- Wargame + Space Poor odds revenue up 170% on the market
- Immersive Sim + Hunting Poor odds revenue up 190% on the market
- Third-Person Shooter + RPG Poor odds revenue up 215% on the market
- Naval Combat + RPG Poor odds revenue up 130% on the market
- Driving + Hidden Object Fair revenue up 190% on the market
- FPS + Sandbox Poor odds revenue up 250% on the market
- Online Co-Op + Football (Soccer) Poor odds revenue up 190% on the market
- Deckbuilding + Shoot 'Em Up Poor odds revenue up 190% on the market
- FPS + Sports Poor odds revenue up 140% on the market
- 6DOF + Mystery Poor odds revenue up 75% on the market
- Crafting + Robots Poor odds revenue up 135% on the market
- Turn-Based Combat + Pirates Poor odds revenue up 80% on the market
- PvP + Match 3 Poor odds revenue up 115% on the market
- Physics + Walking Simulator Poor odds revenue up 200% on the market
- Cooking + Visual Novel Poor odds revenue up 230% on the market
- Logic + Demons Poor odds revenue up 125% on the market
- Escape Room + Hidden Object Poor odds revenue up 200% on the market
- Level Editor + Magic Poor odds revenue up 235% on the market
- Online Co-Op + Class-Based Poor odds revenue up 200% on the market
- Party-Based RPG + Medieval Poor odds revenue up 150% on the market
- Building + Robots Poor odds revenue up 220% on the market
- Puzzle + Futuristic Poor odds revenue up 150% on the market
- Physics + Female Protagonist Poor odds revenue up 130% on the market
- Agriculture + Building Poor odds revenue up 130% on the market
- Spectacle fighter + Combat Poor odds revenue up 120% on the market
- RPG + Supernatural Poor odds revenue up 200% on the market
- Collectathon + Psychological Horror Poor odds revenue up 170% on the market
- Crafting + Card Battler Poor odds revenue up 245% on the market
- Adventure + LGBTQ+ Poor odds revenue up 180% on the market
- Parkour + Platformer Poor odds revenue up 200% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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