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Should I ship a Real Time Tactics Grand Strategy?
Grand Strategy + Real Time Tactics
Of 101 developers who shipped a Real Time Tactics Grand Strategy in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 149 more are announced, ×2.9 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $3.0k, ×2.0 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $570; 1 in 20 cleared $700k, ×470 the market median. Revenue is up 215% on the market; 149 games are announced against 52 developers who shipped in the last year.
| Bottom 30% | $564 (exactly $564) |
|---|---|
| Median | $3.0k (exactly $2,998) |
| Top 25% | $18k (exactly $18,034) |
| Top 5% | $704k (exactly $703,683) |
| Developers, 2 yr | 101 |
| Released games | 319 |
| Announced | 149 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 215% on the market, supply as many developers as the period before.
Free games: 16%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Grand Strategy
- effort 7 / 10 · low · effort 7 sits in the low band
- Real Time Tactics
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Grand Strategy, Real Time Tactics; 6 in 10 of the top 25% also carry Strategy, Simulation, RTS
- Price point
- $9.99 typical · top 25% priced $39.99 or above
- Art
- 4 in 10 of the top 25% ship with 3D
Why players buy here
The top 25% priced at $39.99 or above; the middle game at $9.99.
The top 10 games average 65% positive over 7,905 reviews.
What kills games here
3 in 10 developers made under $570. 8 in 10 of the 69 games released 1 to 2 years ago have fewer than 100 reviews. 149 games are announced against 52 developers who shipped in the last year, ×2.9 per shipper.
Adjacent niches
Grand Strategy with a different second tag, ranked by verdict then median.
- + RoguelikeFair
- + SportsFair
- + RogueliteFair
- + CrimeFair
- + RacingFair
- + IncrementalFair
- + Artificial IntelligenceLong shot
- + TabletopLong shot
- + Turn-BasedPoor odds
- + SandboxPoor odds
- + Real-Time with PausePoor odds
- + DiplomacyPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Total War: WARHAMMER III | older | $59.99 | 104,822 71% | 3.1M | $189M (exactly $188,648,153) | CREATIVE ASSEMBLY, Feral Interactive |
| | Total War: WARHAMMER II | older | $59.99 | 85,134 92% | 2.6M | $153M (exactly $153,215,660) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Total War: THREE KINGDOMS | older | $39.99 | 63,110 82% | 1.9M | $76M (exactly $75,713,067) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Total War: WARHAMMER | older | $59.99 | 32,105 79% | 963k | $58M (exactly $57,779,368) | CREATIVE ASSEMBLY, Feral Interactive (L… (CREATIVE ASSEMBLY, Feral Interactive (Linux), Feral Interactive (Mac)) |
| | Total War: ROME II - Emperor Edition | older | $29.99 | 54,547 87% | 1.6M | $49M (exactly $49,075,936) | CREATIVE ASSEMBLY, Feral Interactive |
| | Total War: MEDIEVAL II – Definitive Edition | older | $19.99 | 27,319 95% | 820k | $16M (exactly $16,383,204) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Total War: ATTILA | older | $19.99 | 26,918 82% | 808k | $16M (exactly $16,142,725) | CREATIVE ASSEMBLY, Feral Interactive |
| | Total War: EMPIRE – Definitive Edition | older | $19.99 | 21,302 89% | 639k | $13M (exactly $12,774,809) | CREATIVE ASSEMBLY, Feral Interactive (M… (CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Dune: Spice Wars | older | $34.99 | 11,561 79% | 347k | $12M (exactly $12,135,582) | Shiro Games |
| | Kingdom Heroes 8 | older | $29.99 | 12,793 55% | 384k | $12M (exactly $11,509,862) | USERJOY Technology Co.,Ltd. |
| | ZeroSpace | · EA | $39.99 | 1,161 78% | 35k | $1.4M (exactly $1,392,852) | Starlance Studios, Ironward |
| | Ultimate General: American Revolution | $49.99 | 917 51% | 28k | $1.4M (exactly $1,375,225) | Game-Labs | |
| | Empire of the Ants | $39.99 | 931 73% | 28k | $1.1M (exactly $1,116,921) | Tower Five | |
| | Crown and Adventure | $19.99 | 1,693 61% | 51k | $1.0M (exactly $1,015,292) | C3D Games | |
| | Task Force Admiral - Vol.1: American Carrier Battles | · EA | $39.99 | 633 87% | 19k | $759k (exactly $759,410) | Drydock Dreams Games |
| | Geo-Political Simulator 5 | $59.99 | 391 34% | 12k | $704k (exactly $703,683) | Eversim | |
| | Creeper World IXE | $19.99 | 855 69% | 26k | $513k (exactly $512,743) | Knuckle Cracker | |
| | Geo-Political Simulator 2026 Edition | $59.99 | 249 48% | 7.5k | $448k (exactly $448,125) | Eversim | |
| | Huaxia: Warring States | · EA | $19.99 | 701 61% | 21k | $420k (exactly $420,390) | 秦川汉渚 |
| | Thrive: Heavy Lies The Crown | $27.99 | 374 54% | 11k | $314k (exactly $314,048) | Zugalu Entertainment |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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