Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Party-Based RPG + Turn-Based Combat Poor odds revenue up 80% on the market
- Hidden Object + Logic Fair revenue up 80% on the market
- Procedural Generation + Walking Simulator Fair revenue up 80% on the market
- FPS + 6DOF Poor odds revenue up 80% on the market
- Creature Collector + Capitalism Fair revenue up 80% on the market
- Shooter + Building Poor odds revenue up 80% on the market
- Cooking + Female Protagonist Poor odds revenue up 35% on the market
- Souls-like + Nature Poor odds revenue up 80% on the market
- Sandbox + Typing Poor odds revenue up 115% on the market
- FPS + Fantasy Poor odds revenue up 65% on the market
- Metroidvania + Puzzle Platformer Poor odds revenue up 30% on the market
- FPS + Action-Adventure Poor odds revenue up 40% on the market
- Action-Adventure + Parkour Poor odds revenue up 65% on the market
- Hidden Object + Science Poor odds revenue up 55% on the market
- Multiple Endings + Medieval Poor odds revenue up 65% on the market
- Survival + Puzzle Poor odds revenue up 80% on the market
- Puzzle + Medieval Poor odds revenue up 95% on the market
- FPS + Spectacle fighter Poor odds revenue up 80% on the market
- Parkour Poor odds revenue up 90% on the market
- Tactical + Sci-fi Poor odds revenue up 110% on the market
- Action-Adventure + Choices Matter Poor odds revenue up 80% on the market
- Immersive Sim + 6DOF Poor odds revenue up 95% on the market
- Automobile Sim + PvE Poor odds revenue up 100% on the market
- Action RPG + Multiple Endings Poor odds revenue up 110% on the market
- Time Management + Logic Fair revenue up 115% on the market
- Crafting + Tower Defense Poor odds revenue up 100% on the market
- Local Multiplayer + Cooking Poor odds revenue up 25% on the market
- Dating Sim + Psychological Poor odds revenue up 100% on the market
- Local Co-Op + Top-Down Shooter Poor odds revenue up 60% on the market
- Procedural Generation + Hidden Object Fair revenue up 100% on the market
- Walking Simulator + Psychological Fair revenue up 75% on the market
- Hunting + Action Poor odds revenue up 45% on the market
- Immersive Sim + Platformer Poor odds revenue up 95% on the market
- Open World + Choose Your Own Adventure Poor odds revenue up 80% on the market
- Hex Grid + Turn-Based Combat Poor odds revenue up 105% on the market
- FPS + Walking Simulator Fair revenue up 45% on the market
- Visual Novel + Supernatural Poor odds revenue up 95% on the market
- Dynamic Narration + Horror Poor odds revenue up 115% on the market
- Tower Defense + Puzzle Fair revenue up 75% on the market
- Logic + Medieval Poor odds revenue up 70% on the market
- FPS + Psychological Poor odds revenue up 30% on the market
- FPS + Physics Poor odds revenue up 90% on the market
- Diplomacy + Exploration Poor odds revenue up 75% on the market
- FPS + Procedural Generation Poor odds revenue up 55% on the market
- Procedural Generation + Puzzle Poor odds revenue up 100% on the market
- Real Time Tactics + Adventure Poor odds revenue up 90% on the market
- Logic + Point & Click Fair revenue up 80% on the market
- Co-op + Wargame Poor odds revenue up 110% on the market
- Stealth + Physics Poor odds revenue up 80% on the market
- Bullet Hell + Puzzle Poor odds revenue up 100% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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