Games › Open World Survival Craft › Open World Survival Craft + Life Sim
Should I ship a Life Sim Open World Survival Craft?
Open World Survival Craft + Life Sim
Only 15 developers shipped a Life Sim Open World Survival Craft in the last 2 years, too few for firm odds: the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.; the top game by est. revenue, Dinkum, made about est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 28 more are announced, ×4.7 for every developer who shipped in the last year.
Verdict: poor odds, for a 9 / 10 build.
The middle developer here made $58k, ×43 the market's $1.3k for a 9 / 10 build, and 3 in 10 made under $22k; 1 in 20 cleared $14M, ×10970 the market median. Revenue is down 35% on the market; 28 games are announced against 6 developers who shipped in the last year.
not enough cohorts to draw
| Bottom 30% | $22k (exactly $21,917) |
|---|---|
| Median | $58k (exactly $57,542) |
| Top 25% | $749k (exactly $748,760) |
| Top 5% | $15M (exactly $14,777,208) |
| Developers, 2 yr | 15 |
| Released games | 36 |
| Announced | 28 |
| Effort | 9 / 10 |
| AI-buildability | Low |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 35% on the market, supply 35% fewer developers than the period before.
Free games: 11%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Open World Survival Craft
- effort 9 / 10 · low · dedicated multiplayer servers over a huge content build
- Life Sim
- effort 4 / 10 · medium · effort 4 sits in the medium band
What it takes
- Effort
- 9 / 10 · studio only
- Systems
- Open World Survival Craft, Life Sim
- Price point
- $14.99 typical
Why players buy here
The top 10 games average 88% positive over 34,725 reviews.
What kills games here
3 in 10 developers made under $22k. 4 in 10 of the 9 games released 1 to 2 years ago have fewer than 100 reviews. 28 games are announced against 6 developers who shipped in the last year, ×4.7 per shipper.
Adjacent niches
Open World Survival Craft with a different second tag, ranked by verdict then median.
- + AutomationFair
- + Co-opPoor odds
- + Online Co-OpPoor odds
- + Immersive SimPoor odds
- + PhysicsPoor odds
- + Colony SimPoor odds
- + MedievalPoor odds
- + ShooterPoor odds
- + PvPPoor odds
- + Sci-fiPoor odds
- + Character CustomizationPoor odds
- + RPGPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Dinkum | $19.99 | 24,641 92% | 739k | $15M (exactly $14,777,208) | James Bendon | |
| | I Am Future: Cozy Apocalypse Survival | $19.99 | 4,011 83% | 120k | $2.4M (exactly $2,405,397) | Mandragora | |
| | Mirthwood | $24.99 | 2,242 69% | 67k | $1.7M (exactly $1,680,827) | Bad Ridge Games | |
| | Card Survival: Fantasy Forest | · EA | $21.99 | 1,135 76% | 34k | $749k (exactly $748,760) | WinterSpring Games |
| | Spirit of the Island | older | $14.99 | 1,191 69% | 36k | $536k (exactly $535,593) | 1M Bits Horde |
| | Forage Wizard | $6.99 | 1,549 87% | 46k | $325k (exactly $324,825) | Lost Maxim | |
| | Everafter Falls | older | $19.99 | 437 86% | 13k | $262k (exactly $262,069) | SquareHusky |
| | Nested Lands | · EA | $14.99 | 482 73% | 14k | $217k (exactly $216,755) | 1M Bits Horde |
| | Korea Dynasty (조선메타실록) | · EA older | $23.99 | 267 72% | 8.0k | $192k (exactly $192,160) | Happy Daram Inc. |
| | Captain Bones : A Pirate's Journey | $14.99 | 348 79% | 10k | $156k (exactly $156,496) | World of Poly | |
| | Colonize | $9.99 | 192 39% | 5.8k | $58k (exactly $57,542) | Rembrosoft | |
| | Sailing alone:Aftermath | · EA | $18.99 | 67 68% | 2.0k | $38k (exactly $38,170) | MLStudio |
| | Russian Village Simulator on Mars | $15.99 | 58 77% | 1.7k | $28k (exactly $27,823) | VD Games, PropilGames |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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