Momentum · ranked
Rising
Niches where the typical new release earns more than it did 6 months ago, against the market, while the number of developers shipping them is flat or falling. Momentum is market-adjusted, so a rising market does not make everything rise. 2,014 niches qualify, observed .
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- Action RPG + Action Poor odds revenue up 65% on the market
- Walking Simulator Poor odds revenue up 45% on the market
- Exploration + Time Management Poor odds revenue up 45% on the market
- Asynchronous Multiplayer + Procedural Generation Poor odds revenue up 60% on the market
- Choose Your Own Adventure + Fantasy Poor odds revenue up 65% on the market
- 3D Platformer + Adventure Poor odds revenue up 35% on the market
- Exploration + Investigation Poor odds revenue up 55% on the market
- JRPG + Multiple Endings Poor odds revenue up 55% on the market
- Survival + Investigation Poor odds revenue up 65% on the market
- VR Poor odds revenue up 25% on the market
- Space Sim + Futuristic Poor odds revenue up 60% on the market
- Puzzle + Fantasy Poor odds revenue up 55% on the market
- Online Co-Op + Racing Poor odds revenue up 65% on the market
- Gun Customization + Survival Poor odds revenue up 50% on the market
- Automobile Sim Poor odds revenue up 55% on the market
- Snow Poor odds revenue up 35% on the market
- Open World + Space Sim Poor odds revenue up 40% on the market
- Visual Novel + Thriller Poor odds revenue up 50% on the market
- RTS + Procedural Generation Poor odds revenue up 50% on the market
- Creature Collector + Puzzle Poor odds revenue up 35% on the market
- Real Time Tactics + Crafting Poor odds revenue up 35% on the market
- 2D Platformer + Vampires Fair revenue up 65% on the market
- Combat + Modern Poor odds revenue up 60% on the market
- Creature Collector + Mining Poor odds revenue up 55% on the market
- Word Game + Alternate History Poor odds revenue up 35% on the market
- Survival Horror + Psychological Horror Poor odds revenue up 40% on the market
- Adventure + Point & Click Poor odds revenue up 40% on the market
- Stealth + Exploration Poor odds revenue up 40% on the market
- Hunting + Exploration Poor odds revenue up 35% on the market
- Action-Adventure + Creature Collector Poor odds revenue up 40% on the market
- RPG + Shooter Poor odds revenue up 50% on the market
- Bullet Hell + Alternate History Poor odds revenue up 60% on the market
- FPS + Shooter Poor odds revenue up 50% on the market
- Survival + Survival Horror Poor odds revenue up 35% on the market
- Multiple Endings + Typing Poor odds revenue up 35% on the market
- Simulation + Thriller Poor odds revenue up 55% on the market
- Survival Horror + Puzzle Poor odds revenue up 30% on the market
- Crafting + Mystery Poor odds revenue up 60% on the market
- Interactive Fiction + Dark Fantasy Poor odds revenue up 55% on the market
- Crafting + Space Poor odds revenue up 55% on the market
- Puzzle + Female Protagonist Poor odds revenue up 45% on the market
- Sandbox + Shooter Poor odds revenue up 60% on the market
- Puzzle + Cats Fair revenue up 45% on the market
- Survival Horror + Thriller Poor odds revenue up 30% on the market
- Choices Matter + Exploration Poor odds revenue up 35% on the market
- Simulation + Dating Sim Poor odds revenue up 55% on the market
- Open World Survival Craft + Action Poor odds revenue up 30% on the market
- Survival + Time Management Poor odds revenue up 35% on the market
- FPS + Survival Poor odds revenue up 25% on the market
- Simulation + Psychological Horror Poor odds revenue up 50% on the market
Field notes, weekly
Five niches a week, one death, one deep dive.
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