Should I ship a PvE game?
PvE
Of 4,013 developers who shipped a PvE game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 8,043 more are announced, ×3.3 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $600, level with the market's $630 for a 6 / 10 build, and 3 in 10 made under $150; 1 in 20 cleared $420k, ×672 the market median. Revenue is flat on the market; 8,043 games are announced against 2,434 developers who shipped in the last year.
| Bottom 30% | $150 (exactly $150) |
|---|---|
| Median | $599 (exactly $599) |
| Top 25% | $5.4k (exactly $5,396) |
| Top 5% | $422k (exactly $422,079) |
| Developers, 2 yr | 4,013 |
| Released games | 10,148 |
| Announced | 8,043 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue flat on the market, supply 45% more developers than the period before.
Free games: 19%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- PvE
- effort 6 / 10 · low · online co-op against AI still needs the whole netcode stack
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- PvE
- Price point
- $5.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $5.99.
The top 10 games average 84% positive over 1,333,882 reviews.
What kills games here
3 in 10 developers made under $150. 8 in 10 of the 2,150 games released 1 to 2 years ago have fewer than 100 reviews. 8,043 games are announced against 2,434 developers who shipped in the last year, ×3.3 per shipper.
All pairs with PvE
- PvE + Bullet Heaven Poor odds $1.4k
- PvE + Simulation Poor odds $1.3k
- PvE + Inventory Management Poor odds $1.3k
- PvE + Trading Poor odds $1.3k
- PvE + Gambling Poor odds $1.3k
- PvE + Exploration Poor odds $1.3k
- PvE + Wargame Poor odds $1.3k
- PvE + Level Editor Poor odds $1.3k
- PvE + Asynchronous Multiplayer Poor odds $1.3k
- CRPG + PvE Poor odds $1.2k
- PvE + Resource Management Poor odds $1.2k
- Gun Customization + PvE Poor odds $1.2k
- PvE + RPG Poor odds $1.2k
- PvE + Economy Poor odds $1.1k
- PvE + Auto Battler Poor odds $1.1k
- Souls-like + PvE Poor odds $1.1k
- PvE + Vehicular Combat Poor odds $1.1k
- PvE + Political Sim Poor odds $1.1k
- City Builder + PvE Poor odds $1.1k
- PvE + Hack and Slash Poor odds $1.0k
- Fighting + PvE Poor odds $1.0k
- Spectacle fighter + PvE Poor odds $959
- Action RPG + PvE Poor odds $958
- FPS + PvE Poor odds $899
- PvE + Procedural Generation Poor odds $899
- PvE + Dungeon Crawler Poor odds $899
- PvE + Tactical RPG Poor odds $899
- Destruction + PvE Poor odds $899
- PvE + God Game Poor odds $899
- PvE + Roguelite Poor odds $898
- PvE + Time Management Poor odds $898
- PvE + Boomer Shooter Poor odds $898
- PvE + Agriculture Poor odds $897
- PvE + Perma Death Poor odds $839
- PvE + Adventure Poor odds $809
- PvP + PvE Poor odds $809
- PvE + Strategy RPG Poor odds $809
- PvE + Grid-Based Movement Poor odds $809
- PvE + Split Screen Poor odds $809
- PvE + Archery Poor odds $809
- PvE + Programming Poor odds $809
- PvE + Multiple Endings Poor odds $807
- PvE + Deckbuilding Poor odds $779
- PvE + Visual Novel Poor odds $750
- Third-Person Shooter + PvE Poor odds $748
- Parkour + PvE Poor odds $748
- PvE + Action Roguelike Poor odds $719
- PvE + Local Co-Op Poor odds $719
- PvE + Word Game Poor odds $719
- PvE + Roguelike Poor odds $718
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | HELLDIVERS™ 2 | older | $39.99 | 838,901 76% | 25M | $1.0B (exactly $1,006,429,530) | Arrowhead Game Studios |
| | Valheim | $29.99 | 464,893 94% | 14M | $418M (exactly $418,264,232) | Iron Gate AB | |
| | Sea of Thieves: 2026 Edition | older | $39.99 | 322,072 88% | 9.7M | $386M (exactly $386,389,778) | Rare Ltd |
| | ARC Raiders | $39.99 | 299,346 82% | 9.0M | $359M (exactly $359,125,396) | Embark Studios | |
| | Warhammer 40,000: Space Marine 2 | older | $59.99 | 168,628 84% | 5.1M | $303M (exactly $303,479,812) | Saber Interactive |
| | Dying Light | older | $24.99 | 373,413 95% | 11M | $280M (exactly $279,947,726) | Techland |
| | Deep Rock Galactic | older | $29.99 | 303,142 97% | 9.1M | $273M (exactly $272,736,857) | Ghost Ship Games |
| | Crimson Desert Enhanced | $69.99 | 115,056 83% | 3.5M | $242M (exactly $241,583,083) | Pearl Abyss | |
| | Squad | older | $39.99 | 180,505 82% | 5.4M | $217M (exactly $216,551,848) | Offworld |
| | God of War | older | $49.99 | 129,712 95% | 3.9M | $195M (exactly $194,529,086) | Santa Monica Studio, Jetpack Interactive |
| | ELDEN RING NIGHTREIGN | $39.99 | 129,476 83% | 3.9M | $155M (exactly $155,332,357) | FromSoftware, Inc. | |
| | Borderlands 4 | $69.99 | 57,874 59% | 1.7M | $122M (exactly $121,518,038) | Gearbox Software | |
| | Stellar Blade™ | $59.99 | 61,289 93% | 1.8M | $110M (exactly $110,301,813) | SHIFT UP Corporation | |
| | Dune: Awakening | $49.99 | 66,844 71% | 2.0M | $100M (exactly $100,245,947) | Funcom | |
| | Escape from Tarkov | $49.99 | 55,824 49% | 1.7M | $84M (exactly $83,719,253) | Battlestate Games | |
| | DRAGON BALL: Sparking! ZERO | $49.99 | 50,395 86% | 1.5M | $76M (exactly $75,577,382) | Spike Chunsoft Co., Ltd. | |
| | PRAGMATA | $59.99 | 32,885 96% | 987k | $59M (exactly $59,183,134) | CAPCOM Co., Ltd. |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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