Should I ship a PvE Roguelike?
PvE + Roguelike
Of 931 developers who shipped a PvE Roguelike in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 1,655 more are announced, ×2.8 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $720, ×1.1 the market's $630 for a 6 / 10 build, and 3 in 10 made under $240; 1 in 20 cleared $240k, ×385 the market median. Revenue is down 15% on the market; 1,655 games are announced against 598 developers who shipped in the last year.
| Bottom 30% | $239 (exactly $239) |
|---|---|
| Median | $718 (exactly $718) |
| Top 25% | $6.0k (exactly $5,992) |
| Top 5% | $242k (exactly $242,019) |
| Developers, 2 yr | 931 |
| Released games | 1,646 |
| Announced | 1,655 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $5.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 75% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- PvE, Roguelike; 6 in 10 of the top 25% also carry Roguelite, Action, Action Roguelike
- Price point
- $5.99 typical · top 25% priced $14.99 or above
- Art
- 4 in 10 of the top 25% ship with 2D, 3D
Why players buy here
The top 25% priced at $14.99 or above; the middle game at $5.99.
The top 10 games average 84% positive over 268,528 reviews.
What kills games here
3 in 10 developers made under $240. 8 in 10 of the 403 games released 1 to 2 years ago have fewer than 100 reviews. 1,655 games are announced against 598 developers who shipped in the last year, ×2.8 per shipper.
Adjacent niches
PvE with a different second tag, ranked by verdict then median.
- + Dating SimFair
- + IdlerFair
- + MinigamesFair
- + TypingFair
- + Extraction ShooterPoor odds
- + Open World Survival CraftPoor odds
- + HeistPoor odds
- + MMORPGPoor odds
- + Real-TimePoor odds
- + NavalPoor odds
- + SpaceshipsPoor odds
- + MarsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | ELDEN RING NIGHTREIGN | $39.99 | 129,476 83% | 3.9M | $155M (exactly $155,332,357) | FromSoftware, Inc. | |
| | Witchfire | · EA | $39.99 | 17,131 91% | 514k | $21M (exactly $20,552,061) | The Astronauts |
| | Deep Rock Galactic: Survivor | $12.99 | 46,354 86% | 1.4M | $18M (exactly $18,064,154) | Funday Games | |
| | Deep Rock Galactic: Rogue Core | · EA | $29.99 | 14,049 60% | 421k | $13M (exactly $12,639,885) | Ghost Ship Games |
| | Deadzone: Rogue | $24.99 | 15,041 82% | 451k | $11M (exactly $11,276,238) | Prophecy Games | |
| | Risk of Rain Returns | older | $14.99 | 24,795 89% | 744k | $11M (exactly $11,150,312) | Hopoo Games |
| | Crab Champions | · EA older | $9.99 | 26,546 97% | 796k | $8.0M (exactly $7,955,836) | Noisestorm |
| | White Knuckle | · EA | $16.99 | 13,356 98% | 401k | $6.8M (exactly $6,807,553) | Dark Machine Games |
| | Windblown | · EA | $24.99 | 9,066 88% | 272k | $6.8M (exactly $6,796,780) | Motion Twin |
| | Rotwood | $29.99 | 7,459 74% | 224k | $6.7M (exactly $6,710,862) | Klei Entertainment | |
| | Sephiria | $17.99 | 11,582 94% | 347k | $6.3M (exactly $6,250,805) | TEAM HORAY | |
| | Abyssus | $24.99 | 5,014 84% | 150k | $3.8M (exactly $3,758,996) | DoubleMoose Games |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.