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Should I ship a PvE Vehicular Combat game?
PvE + Vehicular Combat
Of 111 developers who shipped a PvE Vehicular Combat game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 236 more are announced, ×3.4 for every developer who shipped in the last year.
Verdict: poor odds, for a 6 / 10 build.
The middle developer here made $1.1k, ×1.7 the market's $630 for a 6 / 10 build, and 3 in 10 made under $270; 1 in 20 cleared $1.2M, ×2016 the market median. Revenue is up 30% on the market; 236 games are announced against 70 developers who shipped in the last year.
| Bottom 30% | $269 (exactly $269) |
|---|---|
| Median | $1.1k (exactly $1,078) |
| Top 25% | $13k (exactly $12,594) |
| Top 5% | $1.3M (exactly $1,266,355) |
| Developers, 2 yr | 111 |
| Released games | 276 |
| Announced | 236 |
| Effort | 6 / 10 |
| AI-buildability | Low |
| Typical price | $9.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 30% on the market, supply 70% more developers than the period before.
Free games: 18%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- PvE
- effort 6 / 10 · low · online co-op against AI still needs the whole netcode stack
- Vehicular Combat
- effort 6 / 10 · medium · effort 6 sits in the medium band
What it takes
- Effort
- 6 / 10 · full 3D single-player, physics sims, content-heavy RPG
- Systems
- PvE, Vehicular Combat; 4 in 10 of the top 25% also carry Action, Open World, Shooter
- Price point
- $9.99 typical · top 25% priced $24.99 or above
- Art
- 4 in 10 of the top 25% ship with 3D, First-Person
Why players buy here
The top 25% priced at $24.99 or above; the middle game at $9.99.
The top 10 games average 68% positive over 33,020 reviews.
What kills games here
3 in 10 developers made under $270. 9 in 10 of the 48 games released 1 to 2 years ago have fewer than 100 reviews. 236 games are announced against 70 developers who shipped in the last year, ×3.4 per shipper.
Adjacent niches
PvE with a different second tag, ranked by verdict then median.
- + Dating SimFair
- + IdlerFair
- + MinigamesFair
- + TypingFair
- + Extraction ShooterPoor odds
- + Open World Survival CraftPoor odds
- + HeistPoor odds
- + MMORPGPoor odds
- + Real-TimePoor odds
- + NavalPoor odds
- + SpaceshipsPoor odds
- + MarsPoor odds
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Besiege | older | $14.99 | 48,045 95% | 1.4M | $22M (exactly $21,605,836) | Spiderling Studios |
| | MechWarrior 5: Mercenaries | older | $29.99 | 13,347 84% | 400k | $12M (exactly $12,008,296) | Piranha Games Inc. |
| | Avorion | older | $24.99 | 13,001 90% | 390k | $9.7M (exactly $9,746,850) | Boxelware |
| | SAND: Raiders of Sophie | · EA | $24.99 | 12,485 49% | 375k | $9.4M (exactly $9,360,004) | Hologryph, TowerHaus |
| | John Carpenter's Toxic Commando | $39.99 | 6,274 72% | 188k | $7.5M (exactly $7,526,918) | Saber Interactive | |
| | Sprocket | · EA older | $19.99 | 12,336 92% | 370k | $7.4M (exactly $7,397,899) | Hamish Dunn |
| | Pax Autocratica | · EA | $29.99 | 3,202 91% | 96k | $2.9M (exactly $2,880,839) | Multiverse |
| | Silica | · EA older | $19.99 | 4,468 77% | 134k | $2.7M (exactly $2,679,460) | Martin 'Dram' Melichárek |
| | Screamer | $59.99 | 1,039 80% | 31k | $1.9M (exactly $1,869,888) | Milestone S.r.l. | |
| | Lost Skies | $24.99 | 2,470 63% | 74k | $1.9M (exactly $1,851,759) | Bossa Studios | |
| | FUMES | · EA | $14.99 | 2,816 95% | 84k | $1.3M (exactly $1,266,355) | FUMES team |
| | Task Force Admiral - Vol.1: American Carrier Battles | · EA | $39.99 | 633 87% | 19k | $759k (exactly $759,410) | Drydock Dreams Games |
| | Badlands Crew - Drive, Command, Conquer | $18.99 | 1,126 78% | 34k | $641k (exactly $641,482) | Runner Duck | |
| | TerraTech Legion | $9.99 | 2,109 81% | 63k | $632k (exactly $632,067) | Payload Studios | |
| | Human Host | · EA | $16.88 | 866 83% | 26k | $439k (exactly $438,542) | Virtual Matrix Studio |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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